indiePub Entertainment, Inc (IPUB) Fair Value & Analysis
Communication Services · US · Market cap $1.0K
Fair value as of: Aug 18, 2026
From 5 valuation models · updated today
Below-average quality, currently priced close to our fair value.
What matters now
- The price sits close to our fair value, market and models broadly agree here, little valuation tension.
- Evidence is limited here (fewer models, shorter history), so the fair value is a rougher estimate than usual.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 18, 2026.
How to read this chart
60‑month range $0.0001 – $0.0640 · the $0.0001 price screens below the $0.0001 fair value. Dashed = 300-day average. As of Aug 18, 2026.
Analysis
indiePub Entertainment, Inc (IPUB) currently trades at $0.0001, while our model-based Fair Value estimate is $0.0001, implying the stock looks roughly 0.0% fairly valued today. The Quality Score stands at 30/100 (below-average quality), in the Communication Services sector. Bull case: trading below our estimate, it may offer upside if the fundamentals hold. Bear case: a low price can be a value trap when quality is weak or the data is thin (evidence: low), always confirm before acting.
Trailing-twelve-month revenue stands at $2.0M. Revenue declined 86.8% year over year. Net debt stands at $2.7M. Fundamentals as of Aug 18, 2026
The share trades near its 52-week high, currently above its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -25% fair-value upside, at 0%, IPUB screens cheaper than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 5 models by family
Widest divergence: Growth DCF ($0.0005) versus Multiples ($0.0001). Highest evidence: Growth DCF (80).
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Key figures & financial health
Figures from reported company fundamentals · as of Aug 18, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 36 · Market factors (momentum, volatility) 41
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
indiePub Entertainment, Inc. engages in the development, publishing, and distribution of interactive entertainment software for digital distribution channels in the United States. The company's entertainment software is used on major consoles, handheld gaming devices, personal computers, tablets, and mobile smart-phone devices.
Full company description
indiePub Entertainment, Inc. engages in the development, publishing, and distribution of interactive entertainment software for digital distribution channels in the United States. The company's entertainment software is used on major consoles, handheld gaming devices, personal computers, tablets, and mobile smart-phone devices. It also develops and publishes downloadable games for connected services; and operates indiePub.com, an innovative content creation site. The company sells its products to national and regional retailers, and national distributors. The company was formerly known as Zoo Entertainment, Inc. and changed its name to indiePub Entertainment, Inc. in May 2012. indiePub Entertainment, Inc. was incorporated in 2003 and is based in Blue Ash, Ohio.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2007 – FY2011 · reported fiscal years
indiePub Entertainment, Inc reported revenue of $9.9M in FY2011 versus $36.3K in FY2008, a compound +549.3%/yr. Reported net income was −$25.9M in FY2011.
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Peer Group
Electronic Gaming & Multimedia · 156 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
PAST 0: with negative equity (buybacks among others) return on equity is not meaningfully computable.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 18, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$192.50 | HK$262.75 | +36% |
| Electronic Arts Inc EA | $209.70 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $243.00 | $60.20 | -75% |
| Roblox Corporation RBLX | $36.22 | $21.20 | -41% |
| Zhejiang Century Huatong Group 002602 | ¥14.29 | ¥14.68 | +3% |
| KRAFTON, Inc 259960 | 234,500 KRW | 356,218 KRW | +52% |
| Giant Network Group 002558 | ¥28.57 | ¥15.50 | -46% |
| International Games System Co 3293 | 762.00 TWD | 568.16 TWD | -25% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.21 | ¥22.29 | +16% |
| Kingnet Network Co 002517 | ¥17.36 | ¥12.86 | -26% |
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Frequently asked questions
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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