37 Interactive Entertainment Network Technology Group Co Ltd (002555) fair value: what the stock is really worth
As of Sep 22, 2026: fair value of 37 Interactive Entertainment Network Technology Group Co Ltd ¥38.44, price ¥17.83, upside +115.6%, quality 72 out of 100. Calculated from audited financials with 26 valuation models and 37 quality factors, updated daily.
- Fair value above price? Yes
- Good quality? Yes
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37 Interactive Entertainment Network Technology Group Co Ltd
002555 · SHEClearly undervaluedStrong Fair Value upside, but quality is only moderate.
What runs behind every stock
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Price vs Fair Value
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Sep 24, 2026.
How to read this chart
60‑month range ¥10.84 – ¥31.04 · fair‑value band ¥19.97 – ¥58.60 · the ¥17.83 price screens below the ¥38.44 fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Sep 24, 2026.
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Company profile
37 Interactive Entertainment Network Technology Group Co., Ltd., researches, develops, and publishes online games in China and internationally. It operates through Mobile Game Business, Web Game Business, and Others segments. The company offers its products under Sanqi Games, 37 Mobile Games, 37GAMES, and 37 Online Games brand.
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37 Interactive Entertainment Network Technology Group Co., Ltd., researches, develops, and publishes online games in China and internationally. It operates through Mobile Game Business, Web Game Business, and Others segments. The company offers its products under Sanqi Games, 37 Mobile Games, 37GAMES, and 37 Online Games brand. It is also involved in education business under the Miao Xiaocheng brand. The company was founded in 1995 and is headquartered in Wuhu, China.
Stock analysis
37 Interactive Entertainment Network Technology Group Co Ltd (002555) currently trades at ¥17.83, while our model-based Fair Value estimate is ¥38.44, implying the stock looks roughly 53.6% undervalued today.
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Valuation
Bull case: the Growth Earnings group reads highest at a median of ¥45.08 per share, and 22 of the 26 models we run sit above the ¥17.83 price.
Bear case: the Asset-Based group reads lowest at ¥4.10, and 4 of the 26 models stay below the price. Evidence for this calculation is high.
Scenario range: ¥19.97 (bear) to ¥58.60 (bull), the price of ¥17.83 sits below it. Bear and bull are the same models on cautious and optimistic assumptions, a range, not a price target.
Quality & growth
The Quality Score stands at 72/100 (solid quality), in the Communication Services sector.
Mixed Growth: Revenue is growing, but margins or cash flow do not fully confirm the trend.
37 Interactive Entertainment Network Technology Group Co Ltd reported revenue of 16.0B CNY in FY2025 versus 16.2B CNY in FY2021, a compound −0.4%/yr. Reported net income was 2.9B CNY in FY2025, compounding +0.2%/yr from FY2021.
Key figures
Market cap 39.4B CNY (≈ $5.9B) · P/E ratio 12.1 · P/S ratio 2.20 · EPS (TTM) ¥1.47 · Dividend yield 4.6% · Net margin 18.2% · Return on equity 22.9% · Return on assets (EBIT) 17.5%.
Competitive moat
Our AI-assisted moat analysis scores the competitive advantage at 52 out of 100 (medium confidence).
What moves the price
The share trades about 39% below its 52-week high and 3% above its 52-week low, currently below its 200-day average.
For context, the median of 10 Communication Services peers we cover trades at 31% fair-value upside, at 116%, 002555 screens cheaper than that median.
Fair Value models
All 26 models by family
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Set up alert →Quality Score breakdown
Of which business quality 72 · Market factors (momentum, volatility) 36
Revenue & earnings trend
Growth Forecast
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Compare 37 Interactive Entertainment Network Technology Group Co Ltd with another stock
Price, fair value, quality and upside side by side.
Peer GroupⓘHow this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.Electronic Gaming & Multimedia · 148 stocks
Valuation Multiplesvs Electronic Gaming & Multimedia median · lower = cheaper
Strength profile in five axes (Snowflake)
Context: sector, industry, market
- Is the Communication Services sector expensive or cheap?
- P/E, EV/EBITDA and margins by industry (reference tables)
- Undervalued stocks: Communication Services
- Undervalued stocks: Chinese Stocks
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate.
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| Konami Group KNM | £210.55 | £65.48 | −69% |
| NetEase, Inc NTES | $118.76 | $254.19 | +114% |
| Take-Two Interactive Software, Inc TTWO | $205.53 | $75.97 | −63% |
| Roblox Corporation RBLX | $49.87 | $46.00 | −8% |
| Zhejiang Century Huatong Group 002602 | ¥14.62 | ¥27.63 | +89% |
| KRAFTON, Inc 259960 | 198,000 KRW | 395,557 KRW | +100% |
| Giant Network Group 002558 | ¥24.33 | ¥31.97 | +31% |
| International Games System Co 3293 | 729.00 TWD | 1,094 TWD | +50% |
| CD Projekt S.A CDR | 249.30 PLN | 274.23 PLN | +10% |
| Kingnet Network Co 002517 | ¥16.89 | ¥21.95 | +30% |
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