HANBIT SOFT Inc (047080) Fair Value & Analysis
Communication Services · KR · Market cap 25.1B KRW
Fair value as of: Jul 22, 2026
From 24 valuation models · updated 19 days ago
Share price +0.2% over the past month.
A strong business, screening 106% undervalued on our models.
What matters now
- The rarer combination: high quality (81/100) AND below fair value. That earns a closer look rather than a quick verdict.
- The price is below even our cautious bear case (1,720 KRW). The market is more pessimistic than our downside scenario.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 22, 2026.
How to read this chart
60‑month range 882.00 KRW – 7,500 KRW · fair‑value band 1,720 KRW – 2,682 KRW · the 1,048 KRW price screens below the 2,156 KRW fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Jul 22, 2026.
Analysis
HANBIT SOFT Inc (047080) currently trades at 1,048 KRW, while our model-based Fair Value estimate is 2,156 KRW, implying the stock looks roughly 105.8% undervalued today. The Quality Score stands at 81/100 (high quality), in the Communication Services sector. Bull case: trading below our estimate, it may offer upside if the fundamentals hold. Bear case: a low price can be a value trap when quality is weak or the data is thin (evidence: medium), always confirm before acting.
Over the trailing twelve months, HANBIT SOFT Inc generated revenue of 38.1B KRW at a net margin of 19.8%. Revenue grew 2.8% year over year. It earns a return on equity of 38.3%. Fundamentals as of Jul 22, 2026
Our scenario range runs from 1,720 KRW (bear case) to 2,682 KRW (bull case); at 1,048 KRW, the current price sits below that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 46% below its 52-week high, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at 106%, 047080 screens cheaper than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 24 models by family
Widest divergence: Growth Earnings (4,026 KRW) versus Economic Profit (314.21 KRW). Highest evidence: Growth DCF (80).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 22, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 77 · Market factors (momentum, volatility) 29
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
HANBIT SOFT Inc. operates in the online gaming industry in South Korea and internationally. It offers PC online games comprising Audition, a stylish rhythm dance game; and Aika, Granado Espada, and HELLGATE: London, an action role-playing game.
Full company description
HANBIT SOFT Inc. operates in the online gaming industry in South Korea and internationally. It offers PC online games comprising Audition, a stylish rhythm dance game; and Aika, Granado Espada, and HELLGATE: London, an action role-playing game. The company also provides mobile games, such as Club Audition, a rhythm dance game; Puzzle Audition, a puzzle battle game; Fishing Together, a fishing game using The Fishermen and the City IP; and Granado Espada M. In addition, it offers Hellgate VR, a VR shooting game based on Hellgate: London; and engages in content business. HANBIT SOFT Inc. was founded in 1999 and is headquartered in Seoul, South Korea.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
HANBIT SOFT Inc reported revenue of 37.9B KRW in FY2025 versus 64.1B KRW in FY2021, a compound −12.3%/yr. Reported net income was 5.2B KRW in FY2025, compounding +112.9%/yr from FY2021.
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Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Insider activity: 45/100
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 22, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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