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Baioo Family Interactive Ltd (2100) Fair Value & Analysis

Communication Services · HK · Market cap HK$1,000M

BF Baioo Family Interactive Ltd 2100 · HK
PriceHK$0.3450
Fair ValueHK$0.1900
Upside-44.9%
Quality49/100
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Weak Growth
Loss-making · -12.3% net margin
Low debt · negative free cash flow
Trails peers (4/11)
Narrow moat 2/100
Evidence: Low Range HK$0.1000 – HK$0.2700 Share as image

Fair value as of: Aug 13, 2026

From 3 valuation models · updated 3 days ago

Share price −11.5% over the past month.

Below-average quality, and screening another 45% overvalued on our models.

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What matters now

  • The price sits above even our optimistic bull case (HK$0.2700). The favourable scenario is already priced in.
  • The model range is unusually wide (HK$0.1000 to HK$0.2700). The outcome hinges heavily on assumptions, so read the point estimate with caution.
  • The large gap to fair value rests on thin data (low evidence): fewer applicable models and a shorter history. Read it with extra caution.
  • Solid but not exceptional quality (49/100) and above fair value, neither a clear bargain nor a standout compounder.
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Price vs Fair Value (5 years)

HK$1.94 HK$0.1957 Fair Value HK$0.1900 Mar 2021 Aug 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 13, 2026.

How to read this chart

60‑month range HK$0.1957 – HK$1.94 · fair‑value band HK$0.1000 – HK$0.2700 · the HK$0.3450 price screens above the HK$0.1900 fair value. Dashed = 300-day average. As of Aug 13, 2026.

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Analysis

Baioo Family Interactive Ltd (2100) currently trades at HK$0.3450, while our model-based Fair Value estimate is HK$0.1900, implying the stock looks roughly 44.9% overvalued today. The Quality Score stands at 49/100 (below-average quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).

Over the trailing twelve months, Baioo Family Interactive Ltd generated revenue of HK$610M at a net margin of -12.3%. Revenue grew 12.7% year over year. It earns a return on equity of -4.9%. The balance sheet holds a net cash position of HK$491M. Fundamentals as of Aug 13, 2026

Our scenario range runs from HK$0.1000 (bear case) to HK$0.2700 (bull case); at HK$0.3450, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 59% below its 52-week high, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -25% fair-value upside, at -45%, 2100 screens richer than that median.

Fair Value models

Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.

Model Bear Bear = the cautious scenario: the same model computed with conservative anchors (lower growth, margins and valuation multiples). Together with Bull it frames a plausible valuation range, not a price target.BaseBull Bull = the optimistic scenario: the same model computed with favourable anchors (higher growth, margins and valuation multiples). Together with Bear it frames a plausible valuation range, not a price target. Evidence
Highest evidence
Gordon GGM HK$0.0800 HK$0.1500 HK$0.2000 70
DDM Multi-Stage HK$0.0800 HK$0.1200 HK$0.1500 61
NCAV (Graham) HK$0.2600 HK$0.3500 HK$0.5200 50
All 3 models by family
Dividend Discount
Gordon GGM HK$0.0800 HK$0.1500 HK$0.2000 70
DDM Multi-Stage HK$0.0800 HK$0.1200 HK$0.1500 61
Asset-Based
NCAV (Graham) HK$0.2600 HK$0.3500 HK$0.5200 50

Widest divergence: Asset-Based (HK$0.3500) versus Dividend Discount (HK$0.1200). Highest evidence: Gordon GGM (70).

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Key figures & financial health

Revenue (TTM) HK$610M
Revenue growth (YoY) +12.7%
Net margin -12.3%
Return on equity -4.9%
Free cash flow −HK$63.8M FY2025
Operating margin -11.1%
More key figures
EPS (TTM) HK$0.2100
EPS growth (YoY) -69.7%
Net cash HK$491M FY2025

Figures from reported company fundamentals · as of Aug 13, 2026. TTM = trailing twelve months.

Quality Score breakdown

Overall quality 49/100

Of which business quality 51 · Market factors (momentum, volatility) 24

Profitability 10
Margins and returns on capital today
Quality Growth 63
Are margins and returns improving?
Cashflow 6
Earnings quality: real cash, not paper profit
Fin. Strength 95
Balance sheet, leverage, solvency risk
Investment 82
Disciplined investing over empire-building
Low Volatility 63
Calm price path (market factor)
Momentum 12
Price trend over the last 3–12 months (market factor)
52W Momentum 0
Distance to the 52-week high (market factor)
Net Issuance 75
Buybacks instead of dilution

Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.

About the company

BAIOO Family Interactive Limited, an investment holding company, provides internet content and services in the People's Republic of China and internationally. It operates through Online Entertainment Business and Other Businesses segments.

Full company description

BAIOO Family Interactive Limited, an investment holding company, provides internet content and services in the People's Republic of China and internationally. It operates through Online Entertainment Business and Other Businesses segments. The company develops games in various genres, including female-oriented games, and pet collection and raising games, as well as nijigen games; web games; mobile games; and comic intellectual properties. Its principal products comprise online virtual worlds, such as Aobi Island, Aola Star, Dragon Knights, Light of Aoya, Legend of Aoqi, Shiwuyu, Aola Star Mobile, Legend of Aoqi Mobile, and Aobi Island Mobile. In addition, it provides online interactive entertainment and education services for children; software and information technology services; and culture and art services, as well as engages in the research and development of computer software. The company was incorporated in 2009 and is headquartered in Guangzhou, the People's Republic of China.

Company description, as reported by the company or data provider.

Revenue & earnings trend

FY2021 – FY2025 · reported fiscal years

Baioo Family Interactive Ltd reported revenue of HK$610M in FY2025 versus HK$884M in FY2021, a compound −8.8%/yr. Reported net income was −HK$75.1M in FY2025.

Growth Quality 6/100
Revenue growth is weak, negative or inconsistent.
Latest Revenue (FY 2025)
HK$610M
Latest YoY
+11.9%
Avg. growth/yr (3Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
−13.4%
Avg. growth/yr (5Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
−11.6%
Avg. growth/yr (14Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+15.3%
Revenue −8.8%/yr
FY21 HK$884M
FY22 HK$939M
FY23 HK$783M
FY24 HK$545M
FY25 HK$610M
Net income
FY21 HK$26.4M
FY22 HK$10.2M
FY23 −HK$31.5M
FY24 −HK$28.0M
FY25 −HK$75.1M

2100 screens 45% overvalued. Compare with NetEase, Inc →

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Cite: Fair Value Calculator (2026). "Baioo Family Interactive Ltd Fair Value". https://www.fairvalue-calculator.com/stock/2100

Peer Group

Electronic Gaming & Multimedia · 155 stocks

How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.

Quality Score 49 · Below median
Fair Value upside −45% · Below median
Return on assets -1% · Below median
Net margin (TTM) -12% · Below median
Operating margin (TTM) -11% · Bottom 25%
Revenue growth 13% · Above median
Dividend yield (TTM) 3.0% · Above median
Debt / equity 0.24× · Higher than 75% of peers

Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper

P/B 0.09× · Cheaper than 75% of peers
P/S (TTM) 0.21× · Cheaper than 75% of peers

Snowflake

Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.

VALUE 0 · sector 21
FUTURE 64 · sector 7
PAST 0 · sector 9
HEALTH 88 · sector 99
DIVIDEND 60 · sector 54

VALUE 0: the price sits above our fair-value range.

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

None of the checked exposures detected

ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.

Similar stocks

10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 13, 2026).

Stock Price Fair Value vs Fair Value
NetEase, Inc 9999 HK$192.50 HK$262.75 +36%
Electronic Arts Inc EA $209.70 $76.57 -63%
Take-Two Interactive Software, Inc TTWO $243.00 $60.20 -75%
Roblox Corporation RBLX $36.22 $21.20 -41%
Zhejiang Century Huatong Group 002602 ¥14.29 ¥14.68 +3%
KRAFTON, Inc 259960 234,500 KRW 356,218 KRW +52%
Giant Network Group 002558 ¥28.57 ¥15.50 -46%
International Games System Co 3293 762.00 TWD 568.16 TWD -25%
37 Interactive Entertainment Network Technology Group 002555 ¥19.21 ¥22.29 +16%
Kingnet Network Co 002517 ¥17.36 ¥12.86 -26%

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Frequently asked questions

Is Baioo Family Interactive Ltd (2100) overvalued or undervalued?
As of Aug 13, 2026, our model estimates a fair value of HK$0.1900 versus a price of HK$0.3450, about −45% (overvalued).
What is the fair value of 2100?
Our model-based fair value for Baioo Family Interactive Ltd is HK$0.1900 (as of Aug 13, 2026), built from audited fundamentals. The current price is HK$0.3450.
What is the quality score of 2100?
Baioo Family Interactive Ltd has a Quality Score of 49/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the revenue of Baioo Family Interactive Ltd (2100)?
Baioo Family Interactive Ltd reported trailing-twelve-month revenue of about HK$610M (latest available figure, as of Aug 13, 2026).
What is the net profit margin of 2100?
The net profit margin of Baioo Family Interactive Ltd is about -12.3%, meaning it is currently running at a net loss. Based on the latest reported figures.

How we calculate Fair Value

Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.

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