Baioo Family Interactive Ltd (2100) Fair Value & Analysis
Communication Services · HK · Market cap HK$1,000M
Fair value as of: Aug 13, 2026
From 3 valuation models · updated 3 days ago
Share price −11.5% over the past month.
Below-average quality, and screening another 45% overvalued on our models.
What matters now
- The price sits above even our optimistic bull case (HK$0.2700). The favourable scenario is already priced in.
- The model range is unusually wide (HK$0.1000 to HK$0.2700). The outcome hinges heavily on assumptions, so read the point estimate with caution.
- The large gap to fair value rests on thin data (low evidence): fewer applicable models and a shorter history. Read it with extra caution.
- Solid but not exceptional quality (49/100) and above fair value, neither a clear bargain nor a standout compounder.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 13, 2026.
How to read this chart
60‑month range HK$0.1957 – HK$1.94 · fair‑value band HK$0.1000 – HK$0.2700 · the HK$0.3450 price screens above the HK$0.1900 fair value. Dashed = 300-day average. As of Aug 13, 2026.
Analysis
Baioo Family Interactive Ltd (2100) currently trades at HK$0.3450, while our model-based Fair Value estimate is HK$0.1900, implying the stock looks roughly 44.9% overvalued today. The Quality Score stands at 49/100 (below-average quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).
Over the trailing twelve months, Baioo Family Interactive Ltd generated revenue of HK$610M at a net margin of -12.3%. Revenue grew 12.7% year over year. It earns a return on equity of -4.9%. The balance sheet holds a net cash position of HK$491M. Fundamentals as of Aug 13, 2026
Our scenario range runs from HK$0.1000 (bear case) to HK$0.2700 (bull case); at HK$0.3450, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 59% below its 52-week high, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -25% fair-value upside, at -45%, 2100 screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 3 models by family
Widest divergence: Asset-Based (HK$0.3500) versus Dividend Discount (HK$0.1200). Highest evidence: Gordon GGM (70).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Aug 13, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 51 · Market factors (momentum, volatility) 24
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
BAIOO Family Interactive Limited, an investment holding company, provides internet content and services in the People's Republic of China and internationally. It operates through Online Entertainment Business and Other Businesses segments.
Full company description
BAIOO Family Interactive Limited, an investment holding company, provides internet content and services in the People's Republic of China and internationally. It operates through Online Entertainment Business and Other Businesses segments. The company develops games in various genres, including female-oriented games, and pet collection and raising games, as well as nijigen games; web games; mobile games; and comic intellectual properties. Its principal products comprise online virtual worlds, such as Aobi Island, Aola Star, Dragon Knights, Light of Aoya, Legend of Aoqi, Shiwuyu, Aola Star Mobile, Legend of Aoqi Mobile, and Aobi Island Mobile. In addition, it provides online interactive entertainment and education services for children; software and information technology services; and culture and art services, as well as engages in the research and development of computer software. The company was incorporated in 2009 and is headquartered in Guangzhou, the People's Republic of China.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Baioo Family Interactive Ltd reported revenue of HK$610M in FY2025 versus HK$884M in FY2021, a compound −8.8%/yr. Reported net income was −HK$75.1M in FY2025.
2100 screens 45% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 155 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 13, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$192.50 | HK$262.75 | +36% |
| Electronic Arts Inc EA | $209.70 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $243.00 | $60.20 | -75% |
| Roblox Corporation RBLX | $36.22 | $21.20 | -41% |
| Zhejiang Century Huatong Group 002602 | ¥14.29 | ¥14.68 | +3% |
| KRAFTON, Inc 259960 | 234,500 KRW | 356,218 KRW | +52% |
| Giant Network Group 002558 | ¥28.57 | ¥15.50 | -46% |
| International Games System Co 3293 | 762.00 TWD | 568.16 TWD | -25% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.21 | ¥22.29 | +16% |
| Kingnet Network Co 002517 | ¥17.36 | ¥12.86 | -26% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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