Neptune Company (217270) Fair Value & Analysis
Communication Services · KR · Market cap 99.5B KRW
Fair value as of: Jul 22, 2026
From 13 valuation models · updated 19 days ago
Share price +8.9% over the past month.
A solid business, but screening 42% overvalued on our models.
What matters now
- The price sits above even our optimistic bull case (1,558 KRW). The favourable scenario is already priced in.
- Solid but not exceptional quality (54/100) and above fair value, neither a clear bargain nor a standout compounder.
- The models converge in a tight band (1,466 KRW to 1,558 KRW), unusually little disagreement for a valuation.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 22, 2026.
How to read this chart
60‑month range 2,115 KRW – 34,500 KRW · fair‑value band 1,466 KRW – 1,558 KRW · the 2,520 KRW price screens above the 1,466 KRW fair value. Dashed = 300-day average. As of Jul 22, 2026.
Analysis
Neptune Company (217270) currently trades at 2,520 KRW, while our model-based Fair Value estimate is 1,466 KRW, implying the stock looks roughly 41.8% overvalued today. The Quality Score stands at 54/100 (solid quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: medium).
Over the trailing twelve months, Neptune Company generated revenue of 122B KRW at a net margin of -33.3%. Revenue declined 0.6% year over year. It earns a return on equity of -11.9%. Net debt stands at 23.4B KRW. Fundamentals as of Jul 22, 2026
Our scenario range runs from 1,466 KRW (bear case) to 1,558 KRW (bull case); at 2,520 KRW, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 77% below its 52-week high, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -42%, 217270 screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 13 models by family
Widest divergence: DCF Models (4,988 KRW) versus Earnings-Based (1,387 KRW). Highest evidence: Growth DCF (80).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 22, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 53 · Market factors (momentum, volatility) 23
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Neptune Company develops and supplies mobile games in South Korea. The company operates game studios under the TREEPLLA, PLAYHARD, NFLY STUDIO, EK GAMES, NCROQUIS, Play Lab, HNC Games, prettybusy, and Nimble Neuron names. It also engages in platform business.
Full company description
Neptune Company develops and supplies mobile games in South Korea. The company operates game studios under the TREEPLLA, PLAYHARD, NFLY STUDIO, EK GAMES, NCROQUIS, Play Lab, HNC Games, prettybusy, and Nimble Neuron names. It also engages in platform business. In addition, the company operates SSP and Ad exchange platforms comprising AD(X) and AdPie for monetizing in-game advertising space in mobile apps and games; KLAT, a ChatAPI; NewsPub, a news curation service; Remake, a digital marketing specialist; and PointPub, a reward-based advertising platform. Further, it develops and services non-game utility applications, such as Alarmmon and Subway. The company was founded in 2012 and is headquartered in Seongnam-si, South Korea.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Neptune Company reported revenue of 123B KRW in FY2025 versus 20.3B KRW in FY2021, a compound +56.8%/yr. Reported net income was −40.2B KRW in FY2025.
217270 screens 42% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 22, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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