Chinese Gamer International Corporation (3083) Fair Value & Analysis
Communication Services · TW · Market cap 2.2B TWD
Fair value as of: Jul 21, 2026
From 21 valuation models · updated 20 days ago
Share price −3.8% over the past month.
A solid business, but screening 71% overvalued on our models.
What matters now
- The price sits above even our optimistic bull case (9.18 TWD). The favourable scenario is already priced in.
- Solid but not exceptional quality (65/100) and above fair value, neither a clear bargain nor a standout compounder.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 21, 2026.
How to read this chart
60‑month range 25.10 TWD – 67.70 TWD · fair‑value band 5.51 TWD – 9.18 TWD · the 25.45 TWD price screens above the 7.34 TWD fair value. Dashed = 300-day average. As of Jul 21, 2026.
Analysis
Chinese Gamer International Corporation (3083) currently trades at 25.45 TWD, while our model-based Fair Value estimate is 7.34 TWD, implying the stock looks roughly 71.2% overvalued today. The Quality Score stands at 65/100 (solid quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: high).
Over the trailing twelve months, Chinese Gamer International Corporation generated revenue of 417M TWD at a net margin of 12.7%. Revenue grew 26.5% year over year. It earns a return on equity of 4.2%. The balance sheet holds a net cash position of 259M TWD. Fundamentals as of Jul 21, 2026
Our scenario range runs from 5.51 TWD (bear case) to 9.18 TWD (bull case); at 25.45 TWD, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 33% below its 52-week high, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -71%, 3083 screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 21 models by family
Widest divergence: Economic Profit (9.91 TWD) versus Dividend Discount (0.4300 TWD). Highest evidence: Residual Income (76).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 21, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 65 · Market factors (momentum, volatility) 36
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Chinese Gamer International Corporation provides online and mobile game services in Taiwan, China, Hong Kong, and internationally. The company engages in research and development of PC/mobiles games; licensing activities; and operation of games.
Full company description
Chinese Gamer International Corporation provides online and mobile game services in Taiwan, China, Hong Kong, and internationally. The company engages in research and development of PC/mobiles games; licensing activities; and operation of games. It also offers its games to the Mainland China, Hong Kong, Macao, South Korea, Vietnam, Russia, Europe, America, Thailand, Japan, Singapore, and Malaysia, as well as involved in the reinvestment and information software services. Chinese Gamer International Corporation was founded in 1989 and is based in Taipei, Taiwan.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Chinese Gamer International Corporation reported revenue of 396M TWD in FY2025 versus 342M TWD in FY2021, a compound +3.7%/yr. Reported net income was 37.4M TWD in FY2025.
3083 screens 71% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 21, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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