Homeland Interactive Technology Ltd (3798) Fair Value & Analysis
Communication Services · HK · Market cap HK$1.8B
Fair value as of: Aug 15, 2026
From 26 valuation models · updated 2 days ago
Share price +9.1% over the past month.
A solid business, currently priced close to our fair value.
What matters now
- The price sits close to our fair value, market and models broadly agree here, little valuation tension.
- Our model range runs from HK$1.01 (bear) to HK$1.49 (bull), base HK$1.19. The closer the price sits to the lower half, the larger the margin of safety.
- Quality 74/100 (solid quality) with high evidence: the data supports the verdict.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 15, 2026.
How to read this chart
60‑month range HK$0.8496 – HK$4.73 · fair‑value band HK$1.01 – HK$1.49 · the HK$1.20 price screens above the HK$1.19 fair value. Dashed = 300-day average. As of Aug 15, 2026.
Analysis
Homeland Interactive Technology Ltd (3798) currently trades at HK$1.20, while our model-based Fair Value estimate is HK$1.19, implying the stock looks roughly 0.8% fairly valued today. The Quality Score stands at 74/100 (solid quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: high).
Over the trailing twelve months, Homeland Interactive Technology Ltd generated revenue of HK$1.3B at a net margin of 4.4%. Revenue grew 13.1% year over year. It earns a return on equity of 4.2%. The balance sheet holds a net cash position of HK$774M. Fundamentals as of Aug 15, 2026
Our scenario range runs from HK$1.01 (bear case) to HK$1.49 (bull case); at HK$1.20, the current price sits within that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 33% below its 52-week high and 41% above its 52-week low, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -25% fair-value upside, at -1%, 3798 screens cheaper than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 26 models by family
Widest divergence: Growth DCF (HK$3.05) versus Earnings-Based (HK$0.8700). Highest evidence: Residual Income (76).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Aug 15, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 75 · Market factors (momentum, volatility) 41
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Homeland Interactive Technology Ltd., an investment holding company, engages in the development, publication, and operation of localized mobile card and board games in the People's Republic of China. The company offers mahjong, poker, and casual games. It also offers software development and technical services. Homeland Interactive Technology Ltd.
Full company description
Homeland Interactive Technology Ltd., an investment holding company, engages in the development, publication, and operation of localized mobile card and board games in the People's Republic of China. The company offers mahjong, poker, and casual games. It also offers software development and technical services. Homeland Interactive Technology Ltd. was founded in 2009 and is headquartered in Shenzhen, the People's Republic of China.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Homeland Interactive Technology Ltd reported revenue of HK$1.3B in FY2025 versus HK$1.1B in FY2021, a compound +4.3%/yr. Reported net income was HK$59.1M in FY2025, compounding −41.4%/yr from FY2021.
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Peer Group
Electronic Gaming & Multimedia · 155 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 15, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$192.50 | HK$262.75 | +36% |
| Electronic Arts Inc EA | $209.70 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $243.00 | $60.20 | -75% |
| Roblox Corporation RBLX | $36.22 | $21.20 | -41% |
| Zhejiang Century Huatong Group 002602 | ¥14.29 | ¥14.68 | +3% |
| KRAFTON, Inc 259960 | 234,500 KRW | 356,218 KRW | +52% |
| Giant Network Group 002558 | ¥28.57 | ¥15.50 | -46% |
| International Games System Co 3293 | 762.00 TWD | 568.16 TWD | -25% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.21 | ¥22.29 | +16% |
| Kingnet Network Co 002517 | ¥17.36 | ¥12.86 | -26% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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