Soft-World International Corporation (5478) Fair Value & Analysis
Communication Services · TW · Market cap 14.8B TWD
Fair value as of: Jul 23, 2026
From 22 valuation models · updated 17 days ago
Share price −2.0% over the past month.
A solid business, screening 49% undervalued on our models.
What matters now
- The price is below even our cautious bear case (123.40 TWD). The market is more pessimistic than our downside scenario.
- Solid quality (65/100) at a price below fair value, the discount is the argument here, not the business quality.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 23, 2026.
How to read this chart
60‑month range 54.01 TWD – 169.74 TWD · fair‑value band 123.40 TWD – 173.77 TWD · the 99.50 TWD price screens below the 148.58 TWD fair value. Dashed = 300-day average. As of Jul 23, 2026.
Analysis
Soft-World International Corporation (5478) currently trades at 99.50 TWD, while our model-based Fair Value estimate is 148.58 TWD, implying the stock looks roughly 49.3% undervalued today. The Quality Score stands at 65/100 (solid quality), in the Communication Services sector. Bull case: trading below our estimate, it may offer upside if the fundamentals hold. Bear case: a low price can be a value trap when quality is weak or the data is thin (evidence: medium), always confirm before acting.
Over the trailing twelve months, Soft-World International Corporation generated revenue of 6.8B TWD at a net margin of 19.4%. Revenue grew 20.1% year over year. It earns a return on equity of 14.5%. The balance sheet holds a net cash position of 7.2B TWD. Fundamentals as of Jul 23, 2026
Our scenario range runs from 123.40 TWD (bear case) to 173.77 TWD (bull case); at 99.50 TWD, the current price sits below that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 9% below its 52-week high and 14% above its 52-week low, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at 49%, 5478 screens cheaper than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 22 models by family
Widest divergence: DCF Models (164.64 TWD) versus Asset-Based (39.93 TWD). Highest evidence: Residual Income (76).
Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 23, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 65 · Market factors (momentum, volatility) 60
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Soft-World International Corporation develops, operates, and distributes games in Taiwan and China. The company offers MyCard, which provides payment and marketing services to game publishers; e-PLAY, a product sales and marketing event organization platform; and MyCard Bonus app, a supplementary service for game publishers.It also operates the Soft-World …
Full company description
Soft-World International Corporation develops, operates, and distributes games in Taiwan and China. The company offers MyCard, which provides payment and marketing services to game publishers; e-PLAY, a product sales and marketing event organization platform; and MyCard Bonus app, a supplementary service for game publishers.It also operates the Soft-World Music Multimedia Center that has one large and six small recording rooms; Charisma Design, which provides event planning solutions comprising exhibition design, execution, and curation; and Gamexpress gaming media, which provides gaming news, as well as produces and distributes a physical monthly magazine. In addition, the company engages in the provision of commercial advertising services, wholesale and retail sale of entertainment products and accessories for game software. Soft-World International Corporation was incorporated in 1983 and is headquartered in Kaohsiung, Taiwan.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Soft-World International Corporation reported revenue of 6.5B TWD in FY2025 versus 6.6B TWD in FY2021, a compound −0.3%/yr. Reported net income was 1.2B TWD in FY2025, compounding +9.4%/yr from FY2021.
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Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 23, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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