Qingci Games Inc (6633) Fair Value & Analysis
Communication Services · HK · Market cap HK$1.9B
Fair value as of: Aug 17, 2026
From 26 valuation models · updated today
Share price +4.5% over the past month.
A solid business, currently priced close to our fair value.
What matters now
- The price sits close to our fair value, market and models broadly agree here, little valuation tension.
- A fairly wide model range (HK$2.05 to HK$3.74) leaves room in how you read the outcome.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 17, 2026.
How to read this chart
56‑month range HK$2.26 – HK$11.44 · fair‑value band HK$2.05 – HK$3.74 · the HK$3.00 price screens above the HK$2.99 fair value. Dashed = 300-day average. As of Aug 17, 2026.
Analysis
Qingci Games Inc (6633) currently trades at HK$3.00, while our model-based Fair Value estimate is HK$2.99, implying the stock looks roughly 0.3% fairly valued today. The Quality Score stands at 64/100 (solid quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: high).
Over the trailing twelve months, Qingci Games Inc generated revenue of HK$456M at a net margin of 26.7%. Revenue declined 26.8% year over year. It earns a return on equity of 6.7%. The balance sheet holds a net cash position of HK$425M. Fundamentals as of Aug 17, 2026
Our scenario range runs from HK$2.05 (bear case) to HK$3.74 (bull case); at HK$3.00, the current price sits within that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 25% below its 52-week high and 25% above its 52-week low, currently above its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -25% fair-value upside, at 0%, 6633 screens cheaper than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 26 models by family
Widest divergence: Growth Earnings (HK$4.41) versus Growth DCF (HK$1.39). Highest evidence: Growth DCF (80).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Aug 17, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 63 · Market factors (momentum, volatility) 42
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Qingci Games Inc., an investment holding company, develops, publishes, and operates mobile games in Mainland China, Japan, the United States, Canada, Australia, New Zealand, Hong Kong, Macau, Taiwan, and internationally.
Full company description
Qingci Games Inc., an investment holding company, develops, publishes, and operates mobile games in Mainland China, Japan, the United States, Canada, Australia, New Zealand, Hong Kong, Macau, Taiwan, and internationally. The company engages in the sale of in-game virtual items and game peripheral products; and licensing of self-developed games to third-party publishers. It also provides in-game advertising, marketing, and promotion services; and technical, product design, information, and management consultation services. The company serves game players through various distribution channels, including online application stores, web-based and mobile game portals, and websites. Qingci Games Inc. was founded in 2012 and is headquartered in Xiamen, China.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Qingci Games Inc reported revenue of HK$456M in FY2025 versus HK$1.1B in FY2021, a compound −19.9%/yr. Reported net income was HK$122M in FY2025.
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Peer Group
Electronic Gaming & Multimedia · 155 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 17, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$192.50 | HK$262.75 | +36% |
| Electronic Arts Inc EA | $209.70 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $243.00 | $60.20 | -75% |
| Roblox Corporation RBLX | $36.22 | $21.20 | -41% |
| Zhejiang Century Huatong Group 002602 | ¥14.29 | ¥14.68 | +3% |
| KRAFTON, Inc 259960 | 234,500 KRW | 356,218 KRW | +52% |
| Giant Network Group 002558 | ¥28.57 | ¥15.50 | -46% |
| International Games System Co 3293 | 762.00 TWD | 568.16 TWD | -25% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.21 | ¥22.29 | +16% |
| Kingnet Network Co 002517 | ¥17.36 | ¥12.86 | -26% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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