Blue Hat Interactive Entertainment Technology (BHATF) Fair Value & Analysis
Communication Services · US · Market cap $92.9K
Fair value as of: Jul 29, 2026
From 1 valuation models · updated 12 days ago
Fair value updated Jul 29, 2026, revised from $0.0304 to $0.0011 (−96.4%) since Jun 26, 2026. Share price −93.8% over the past month.
Below-average quality, and screening another 45% overvalued on our models.
What matters now
- The price sits above even our optimistic bull case ($0.0011). The favourable scenario is already priced in.
- Weak quality (27/100) and above fair value at the same time, the margin of safety is missing on both counts.
- The large gap to fair value rests on thin data (low evidence): fewer applicable models and a shorter history. Read it with extra caution.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 29, 2026.
How to read this chart
60‑month range $0.0003 – $60,000 · the $0.0020 price screens above the $0.0011 fair value. Dashed = 300-day average. As of Jul 29, 2026.
Analysis
Blue Hat Interactive Entertainment Technology (BHATF) currently trades at $0.0020, while our model-based Fair Value estimate is $0.0011, implying the stock looks roughly 45.0% overvalued today. The Quality Score stands at 27/100 (below-average quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).
Over the trailing twelve months, Blue Hat Interactive Entertainment Technology generated revenue of $19.0M at a net margin of -47.9%. Revenue grew 1.9% year over year. It earns a return on equity of -15.0%. Fundamentals as of Jul 29, 2026
For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -45%, BHATF screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 1 models by family
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 29, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 30 · Market factors (momentum, volatility) 14
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China and Malaysia. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services.
Full company description
Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China and Malaysia. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services. The company engages in the commodity trading business, such as chemicals products primarily ethanol; and jewelry, which includes diamonds, gold, etc. It also provides gold supply chain services, intelligent trading platforms, gold derivatives trading, and gold real world assets tokenization services. It serves gold refineries, wholesalers, and retailers, as well as diamond wholesalers and retailers. Blue Hat Interactive Entertainment Technology was incorporated in 2010 and is based in Xiamen, China.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2024 · reported fiscal years
Blue Hat Interactive Entertainment Technology reported revenue of $18.7M in FY2024 versus $12.1M in FY2021, a compound +15.5%/yr. Reported net income was −$9.5M in FY2024.
BHATF screens 45% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 29, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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Frequently asked questions
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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