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Blue Hat Interactive Entertainment Technology (BHATF) Fair Value & Analysis

Communication Services · US · Market cap $92.9K

BH Blue Hat Interactive Entertainment Technology logo Blue Hat Interactive Entertainment Technology BHATF · US
Price$0.0020
Fair Value$0.0011
Upside-45.0%
Quality27/100
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Mixed Growth
Loss-making · -47.9% net margin
Low debt · negative free cash flow
Trails peers (0/8)
Narrow moat 8/100
Evidence: Low Range $0.0011 – $0.0011 Share as image

Fair value as of: Jul 29, 2026

From 1 valuation models · updated 12 days ago

Fair value updated Jul 29, 2026, revised from $0.0304 to $0.0011 (−96.4%) since Jun 26, 2026. Share price −93.8% over the past month.

Below-average quality, and screening another 45% overvalued on our models.

What matters now

  • The price sits above even our optimistic bull case ($0.0011). The favourable scenario is already priced in.
  • Weak quality (27/100) and above fair value at the same time, the margin of safety is missing on both counts.
  • The large gap to fair value rests on thin data (low evidence): fewer applicable models and a shorter history. Read it with extra caution.
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Price vs Fair Value (5 years)

$60,000 $0.0003 Fair Value $0.0011 Apr 2021 Aug 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 29, 2026.

How to read this chart

60‑month range $0.0003 – $60,000 · the $0.0020 price screens above the $0.0011 fair value. Dashed = 300-day average. As of Jul 29, 2026.

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Analysis

Blue Hat Interactive Entertainment Technology (BHATF) currently trades at $0.0020, while our model-based Fair Value estimate is $0.0011, implying the stock looks roughly 45.0% overvalued today. The Quality Score stands at 27/100 (below-average quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).

Over the trailing twelve months, Blue Hat Interactive Entertainment Technology generated revenue of $19.0M at a net margin of -47.9%. Revenue grew 1.9% year over year. It earns a return on equity of -15.0%. Fundamentals as of Jul 29, 2026

For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -45%, BHATF screens richer than that median.

Fair Value models

Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.

Model Bear Bear = the cautious scenario: the same model computed with conservative anchors (lower growth, margins and valuation multiples). Together with Bull it frames a plausible valuation range, not a price target.BaseBull Bull = the optimistic scenario: the same model computed with favourable anchors (higher growth, margins and valuation multiples). Together with Bear it frames a plausible valuation range, not a price target. Evidence
Highest evidence
NCAV (Graham) $0.0008 $0.0011 $0.0017 50
All 1 models by family
Asset-Based
NCAV (Graham) $0.0008 $0.0011 $0.0017 50

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Key figures & financial health

Revenue (TTM) $19.0M
Revenue growth (YoY) +1.9%
Net margin -47.9%
Return on equity -15.0%
Free cash flow −$885K FY2024
Operating margin -6.2%
More key figures
EPS (TTM) $-814,399
Net debt $906K FY2024

Figures from reported company fundamentals · as of Jul 29, 2026. TTM = trailing twelve months.

Quality Score breakdown

Overall quality 27/100

Of which business quality 30 · Market factors (momentum, volatility) 14

Profitability 3
Margins and returns on capital today
Quality Growth 50
Are margins and returns improving?
Cashflow 25
Earnings quality: real cash, not paper profit
Fin. Strength 40
Balance sheet, leverage, solvency risk
Investment 33
Disciplined investing over empire-building
Low Volatility 34
Calm price path (market factor)
Momentum 9
Price trend over the last 3–12 months (market factor)
52W Momentum 0
Distance to the 52-week high (market factor)
Net Issuance 39
Buybacks instead of dilution

Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.

About the company

Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China and Malaysia. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services.

Full company description

Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China and Malaysia. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services. The company engages in the commodity trading business, such as chemicals products primarily ethanol; and jewelry, which includes diamonds, gold, etc. It also provides gold supply chain services, intelligent trading platforms, gold derivatives trading, and gold real world assets tokenization services. It serves gold refineries, wholesalers, and retailers, as well as diamond wholesalers and retailers. Blue Hat Interactive Entertainment Technology was incorporated in 2010 and is based in Xiamen, China.

Company description, as reported by the company or data provider.

Revenue & earnings trend

FY2021 – FY2024 · reported fiscal years

Blue Hat Interactive Entertainment Technology reported revenue of $18.7M in FY2024 versus $12.1M in FY2021, a compound +15.5%/yr. Reported net income was −$9.5M in FY2024.

Growth Quality 30/100
Revenue is growing, but margins or cash flow do not fully confirm the trend.
Latest Revenue (FY 2024)
$18.7M
Latest YoY
−74.6%
Avg. growth/yr (3Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+15.5%
Revenue +15.5%/yr
FY21 $12.1M
FY22 $2.2M
FY23 $73.7M
FY24 $18.7M
Net income
FY21 −$57.1M
FY22 −$9.4M
FY23 −$19.3M
FY24 −$9.5M

BHATF screens 45% overvalued. Compare with NetEase, Inc →

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Cite: Fair Value Calculator (2026). "Blue Hat Interactive Entertainment Technology Fair Value". https://www.fairvalue-calculator.com/stock/BHATF

Peer Group

Electronic Gaming & Multimedia · 152 stocks

How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.

Quality Score 30 · Bottom 25%
Fair Value upside −45% · Below median
Return on assets -4% · Bottom 25%
Net margin (TTM) -48% · Bottom 25%
Operating margin (TTM) -6% · Bottom 25%
Revenue growth 2% · Below median
Debt / equity 0.02× · Higher than median

Snowflake

Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.

VALUE 0 · sector 15
FUTURE 10 · sector 10
PAST 0 · sector 11
HEALTH 99 · sector 99
DIVIDEND 0 · sector 41

VALUE 0: the price sits above our fair-value range.

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

None of the checked exposures detected

ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.

Similar stocks

10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 29, 2026).

Stock Price Fair Value vs Fair Value
NetEase, Inc 9999 HK$202.60 HK$192.74 -5%
Electronic Arts Inc EA $207.27 $76.57 -63%
Take-Two Interactive Software, Inc TTWO $237.04 $60.45 -74%
Roblox Corporation RBLX $57.07 $21.20 -63%
Zhejiang Century Huatong Group 002602 ¥14.04 ¥14.68 +5%
KRAFTON, Inc 259960 240,500 KRW 395,557 KRW +64%
Kunlun Tech Co 300418 ¥44.61 ¥6.87 -85%
Giant Network Group 002558 ¥29.98 ¥15.69 -48%
International Games System Co 3293 704.00 TWD 568.16 TWD -19%
37 Interactive Entertainment Network Technology Group 002555 ¥19.02 ¥22.29 +17%

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Frequently asked questions

Is Blue Hat Interactive Entertainment Technology (BHATF) overvalued or undervalued?
As of Jul 29, 2026, our model estimates a fair value of $0.0011 versus a price of $0.0020, about −45% (overvalued).
What is the fair value of BHATF?
Our model-based fair value for Blue Hat Interactive Entertainment Technology is $0.0011 (as of Jul 29, 2026), built from audited fundamentals. The current price is $0.0020.
What is the quality score of BHATF?
Blue Hat Interactive Entertainment Technology has a Quality Score of 27/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the revenue of Blue Hat Interactive Entertainment Technology (BHATF)?
Blue Hat Interactive Entertainment Technology reported trailing-twelve-month revenue of about $19.0M (latest available figure, as of Jul 29, 2026).
What is the net profit margin of BHATF?
The net profit margin of Blue Hat Interactive Entertainment Technology is about -47.9%, meaning it is currently running at a net loss. Based on the latest reported figures.

How we calculate Fair Value

Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.

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