Digital Bros S.p.A (DIB) Fair Value & Analysis
Communication Services · IT · Market cap €158M
Fair value as of: Jul 24, 2026
From 7 valuation models · updated 17 days ago
Share price +8.4% over the past month.
A solid business, but screening 20% overvalued on our models.
What matters now
- Solid but not exceptional quality (60/100) and above fair value, neither a clear bargain nor a standout compounder.
- A fairly wide model range (€6.31 to €13.50) leaves room in how you read the outcome.
- Evidence is limited here (fewer models, shorter history), so the fair value is a rougher estimate than usual.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 24, 2026.
How to read this chart
60‑month range €7.94 – €45.58 · fair‑value band €6.31 – €13.50 · the €12.34 price screens above the €9.91 fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Jul 24, 2026.
Analysis
Digital Bros S.p.A (DIB) currently trades at €12.34, while our model-based Fair Value estimate is €9.91, implying the stock looks roughly 19.7% overvalued today. The Quality Score stands at 60/100 (solid quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).
Over the trailing twelve months, Digital Bros S.p.A generated revenue of €120M at a net margin of -4.4%. Revenue grew 9.3% year over year. It earns a return on equity of -4.3%. Net debt stands at €29.8M. Fundamentals as of Jul 24, 2026
Our scenario range runs from €6.31 (bear case) to €13.50 (bull case); at €12.34, the current price sits within that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 29% below its 52-week high and 33% above its 52-week low, currently above its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -20%, DIB screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 7 models by family
Widest divergence: Multiples (€12.83) versus Asset-Based (€5.35). Highest evidence: Growth DCF (80).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 24, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 59 · Market factors (momentum, volatility) 52
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Digital Bros S.p.A., together with its subsidiaries, engages in the development, publishing, distribution, and marketing of video games in Europe, the Americas, and internationally. It operates through Premium Games, Free to Play, Italian Distribution, and Other Activities segments.
Full company description
Digital Bros S.p.A., together with its subsidiaries, engages in the development, publishing, distribution, and marketing of video games in Europe, the Americas, and internationally. It operates through Premium Games, Free to Play, Italian Distribution, and Other Activities segments. The Premium Games segment acquires and distributes video games through an international retail sales network and digital marketplaces, such as Steam, Sony PlayStation Network, Microsoft Xbox Live, and Epic Game Store, and others.; and publishes video games under the 505 Games and Hook brands. The Free to Play segment develops and publishes video games and/or applications that are available for free on digital marketplaces under the 505 Mobile and 505Go! Brands. The Italian Distribution segment purchases and distributes video games and collectible cards. Digital Bros S.p.A. is based in Milan, Italy.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Digital Bros S.p.A reported revenue of €93.6M in FY2025 versus €149M in FY2021, a compound −11.0%/yr. Reported net income was −€10.9M in FY2025.
of which total revenue −1.2 pp · buybacks/dilution −0.8 pp
Absolute contributions in percentage points per year; they sum to the EPS growth rate. Start and end points are 3-year averages (details on hover).
DIB screens 20% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 24, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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