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GAMEVIL Inc (063080) fair value: what the stock is really worth

As of Nov 9, 2026: fair value (intrinsic value) of GAMEVIL Inc stock KRW 25,446, price KRW 10,860, upside +134.3%, quality 47 out of 100. Rating: strongly undervalued. Calculated from audited financials with 8 of our 26 valuation models and 37 quality factors, updated daily.

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Technology KR · ISIN KR7063080006

GI GAMEVIL Inc logo Some data Nov 7, 2026

GAMEVIL Inc

063080 · KQ
Cheap, value-trap risk

The stock costs 57% less than our calculation considers fair.

Fair value 25,446 KRW · Strongly undervalued
Solidly profitable · 11.0% net margin (FY2025)
Low debt
Even on cautious assumptions the value is 78% above the price (19,318 KRW).
Quality 47/100
Mixed vs. peers (4/10)
Some data
Weak Growth (revenue 5y −5.8 %/yr in KRW)
Negative free cash flow
Narrow moat 31/100 · thin data
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What runs behind every stock

69 individual criteria per stock, every one traceable See the method →

Price vs Fair Value

237,500 KRW 10,640 KRW Fair Value 25,446 KRW Jun 2021 Nov 2026

White line = price, green steps = our fair value per fiscal year. As of Nov 7, 2026.

How to read this chart

60‑month range 10,640 KRW – 237,500 KRW · fair‑value band 19,318 KRW – 26,116 KRW · the 10,860 KRW price screens below the 25,446 KRW fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). As of Nov 7, 2026.

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Company profile

Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million.

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The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL Inc. Com2uS Holdings Corporation was founded in 2000 and is headquartered in Seoul, South Korea.

Stock analysis

GAMEVIL Inc (063080) currently trades at 10,860 KRW, while our model-based Fair Value estimate is 25,446 KRW, implying the stock looks roughly 57% undervalued today.

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Valuation

Bull case: the Multiples group reads highest at a median of 34,344 KRW per share, and 8 of the 8 models we run sit above the 10,860 KRW price.

Bear case: the DCF Models group reads lowest at 16,189 KRW, and 0 of the 8 models stay below the price. Data coverage for this calculation is medium.

Scenario range: 19,318 KRW (bear) to 26,116 KRW (bull), the price of 10,860 KRW sits below it. Bear and bull are the same models on cautious and optimistic assumptions, a range, not a price target.

Quality & growth

The Quality Score stands at 47/100 (below-average quality), in the Technology sector.

Weak Growth: Revenue is shrinking: the last year, the last three and the last five years are all negative.

GAMEVIL Inc reported revenue of 99.2B KRW in FY2025 versus 142B KRW in FY2021, a compound −8.5%/yr. Reported net income was 11.0B KRW in FY2025, compounding −22.0%/yr from FY2021.

Key figures

Market cap 71.6B KRW (≈ $53.5M) Micro · P/S ratio 0.62 · Net margin −21.9% · Return on equity −1,665% · Return on assets (EBIT) −1.8% (5-year average) · Operating margin −0.5% · Revenue (TTM) 119B KRW · Revenue growth (YoY) −29.9%.

Competitive moat

Our AI-assisted moat analysis scores the competitive advantage at 31 out of 100 (low confidence).

What moves the price

The share trades about 55% below its 52-week high and 2% above its 52-week low, currently below its 200-day average.

For context, the median of 10 Technology peers we cover trades at −2% fair-value upside, at 134%, 063080 screens cheaper than that median.

Fair Value models

Bear 19,318 KRW Fair Value 25,446 KRW Bull 26,116 KRW
Price 10,860 KRW · Upside +134.3%
Model ⓘEach model values the company its own way (discounted cash flow, earnings, assets, dividends). The fair value above starts from their evidence-weighted blend, not from a single model. In cyclical trough or peak years, after dilution or a stock split it is adjusted afterwards, so it can sit above or below the models. Bear ⓘBear = the cautious scenario: the same model computed with conservative anchors (lower growth, margins and valuation multiples). Together with Bull it frames a plausible valuation range, not a price target.BaseBull ⓘBull = the optimistic scenario: the same model computed with favourable anchors (higher growth, margins and valuation multiples). Together with Bear it frames a plausible valuation range, not a price target. If a model's bull case is above four times its base value, the table shows that limit with a > sign (like the overall Bull above): beyond it no assumption holds. Coverage ⓘCoverage = how well-backed THIS model's estimate is for this stock (0–100): how complete and reliable its input data are, and how well the model fits the company. The final Fair Value is an evidence-weighted blend, so better-evidenced models count more. Green ≥70, amber 50–69, grey below 50.
Best data coverage
Owner Earnings 12,952 KRW 16,189 KRW 21,651 KRW 77
Residual Income 25,540 KRW 25,446 KRW 26,116 KRW 71
Graham-Dodd 11,294 KRW 19,228 KRW 23,462 KRW 67
All 8 models by family
DCF Models
Owner Earnings 12,952 KRW 16,189 KRW 21,651 KRW 77
Earnings-Based
Graham-Dodd 11,294 KRW 19,228 KRW 23,462 KRW 67
Multiples
P/E Multiple 27,404 KRW 36,539 KRW 45,674 KRW 63
P/S Multiple 11,610 KRW 15,480 KRW 19,350 KRW 57
P/B Multiple 25,758 KRW 34,344 KRW 42,930 KRW 55
Asset-Based
NCAV (Graham) 11,214 KRW 16,992 KRW 21,239 KRW 54
Economic Profit
Residual Income 25,540 KRW 25,446 KRW 26,116 KRW 71
Growth Earnings
Growth-Adj P/E 19,318 KRW 27,597 KRW 35,876 KRW 67

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Quality Score breakdown

Overall quality 47/100

It rates the business: profits, how they develop, real cash, balance sheet, investing and share count.

Profitability 29
How much profit the company makes from its sales and capital
Quality Growth 52
Are margins and returns getting better?
Cashflow 0
Do the profits arrive as real cash?
Financial strength 35
Debt, balance sheet and risk of trouble
Investment 100
Does it invest with discipline instead of growing at any price?
Low Volatility 37
How calm the share price moves, does not count
Price momentum 13
Price momentum of the last 3 to 12 months, does not count
Near the 52-week high 1
Distance to the 52-week high, does not count
New shares 81
Buys back shares or issues new ones?

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Revenue & earnings trend

Growth Quality ⓘGrowth is valuable only when reinvestment earns attractive returns (Aswath Damodaran): sustainable growth depends on return on capital, reinvestment and efficiency. Basis: total company revenue over the periods shown on the cards (3Y/5Y/all years), not per share, so a merger can show up as a growth jump; per-share earnings growth is in the value-creation card. 14/100
Revenue is shrinking: the last year, the last three and the last five years are all negative.
Revenue growth 1 year
−33.5%
Revenue growth 3 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
−5.1%
Revenue growth 5 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
−5.8%
Start year 2020 (pandemic). Over 10 years: −4.2% a year
Revenue growth 14 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
+6.2%
What shareholders gained per year (last 5 years), in KRW ⓘWhat the business itself delivers per year: earnings growth per share plus the dividend yield. This is what you get IF the market keeps valuing the stock the same way: it contains no assumption about the market changing its mind. Computed per share, so buybacks count and a merger does not pass as growth. For a company that pays no dividend it is pure earnings growth per share. Period: earnings growth per share as CAGR over the last 5 reported fiscal years (annual statements), plus the current dividend yield. The start value is the median of the three years around the start, so a single crisis year (a pandemic or a write-down) does not distort the rate. Measured in KRW: this currency has depreciated against the euro and dollar over the long run, so part of the nominal rate is currency erosion that never reaches a EUR/USD investor.
−12.0%
Earnings growth per share plus dividend.
Earnings per share, growth per year−12.0%
Dividend (yield on the price)0.0%
Pace: 5 vs 10 years ⓘTwo data points, not a trend model: earnings growth per share over the last 5 fiscal years against the last 10. Labelled "steady" when both rates are within 3 percentage points of each other, otherwise picking up or flattening. Shown only when ten years of history exist.−12.0% vs −9.6%, steady
Profit margin 2020 to 2025 ⓘOperating margin then vs now, from reported annual statements. A falling margin after a boom year is the classic peak-earnings signal: the growth rate then leans on an inflated base.18% → −7%
Pace: the 5-year rate starts in 2020 (pandemic)

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Compare GAMEVIL Inc with another stock

Price, fair value, quality and upside side by side.

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Peer GroupⓘHow this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.Software & IT Services · 33 stocks

Beats the industry median on 4/10 measures
A mixed picture versus its industry peers.
Valuation
Quality Score 47 · Bottom 25%
Fair Value upside +134.3% · Above median
Profitability
Return on assets 7.2% · Above median
Net margin (12 months) 37.6% · Top 25%
Operating margin (12 months) −0.5% · Bottom 25%
Growth and dividend
Revenue growth (quarter YoY) −29.9% · Bottom 25%
Balance sheet
Debt / equity 0.20× · Highest 25%

Valuation Multiplesvs Software & IT Services median · lower = cheaper

P/B 0.28× · Cheapest 25%
P/S (12 months) 2.05× · Pricier than median
EV/EBITDA 79.2× · Priciest 25%

Strength profile in five axes (Snowflake)

VALUEFUTUREPASTHEALTHDIVIDEND
This stock
VALUEFUTUREPASTHEALTHDIVIDEND
Sector peers
VALUE (fair-value potential)100 · sector 30
FUTURE (revenue growth)0 · sector 37
PAST (return on equity)0 · sector 100
HEALTH (low debt)90 · sector 99
DIVIDEND (yield)0 · sector 26

Context: sector, industry, market

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

None of the checked exposures detected

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DAEA TI Co 045390 2,435 KRW 2,051 KRW −16% vs 063080
GalaxiaMoneytree Co 094480 4,020 KRW 2,939 KRW −27% vs 063080
Webzen Inc 069080 12,420 KRW 8,568 KRW −31% vs 063080
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GAMEVIL Inc: fair value per Fair Value Calculator

Cite: Fair Value Calculator (2026). "GAMEVIL Inc Fair Value". https://www.fairvalue-calculator.com/stock/063080

Frequently asked questions

Is GAMEVIL Inc (063080) overvalued or undervalued?
As of Nov 7, 2026, our model estimates a fair value of 25,446 KRW versus a price of 10,860 KRW, about +134% upside (undervalued).
What is the fair value of 063080?
Our model-based fair value for GAMEVIL Inc is 25,446 KRW (as of Nov 7, 2026), built from audited fundamentals. The current price: 10,860 KRW.
What is the quality score of 063080?
GAMEVIL Inc has a Quality Score of 47/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the price target for GAMEVIL Inc (063080)?
Our model-based price target is the fair value of 25,446 KRW (as of Nov 7, 2026) from 8 valuation models. Cautious scenario 19,318 KRW, optimistic scenario 26,116 KRW. It is a calculation from audited fundamentals, not an analyst target.
What is the GAMEVIL Inc stock forecast for 2026?
Our models put fair value at 25,446 KRW, about +134% upside versus a price of 10,860 KRW (undervalued). Cautious scenario 19,318 KRW, optimistic scenario 26,116 KRW. The calculation is refreshed regularly with new filings.
What is the revenue of GAMEVIL Inc (063080)?
GAMEVIL Inc reported trailing-twelve-month revenue of about 119B KRW (latest available figure, as of Nov 7, 2026).
What is the intrinsic value of GAMEVIL Inc (063080)?
Intrinsic value and fair value mean the same thing: what the business is worth on its numbers, independent of the share price. For GAMEVIL Inc it is 25,446 KRW per share (as of Nov 7, 2026), against a price of 10,860 KRW. It is the blended result of 8 valuation models in 6 families (DCF Models, Earnings-Based, Multiples, Asset-Based, Economic Profit, Growth Earnings).
Is GAMEVIL Inc stock overvalued or undervalued in 2026?
As of Nov 7, 2026, 063080 trades below its calculated fair value: price 10,860 KRW, fair value 25,446 KRW, a gap of about +134% (undervalued). The calculation is refreshed with each new quarterly report, so the verdict can change during the year.
Is fair value the same as the market price of 063080?
No. The price is what the market pays today (10,860 KRW); the fair value is what the company's own numbers justify (25,446 KRW). For GAMEVIL Inc the two are 14,586 KRW per share apart. That gap is exactly why we show both numbers side by side.
How much is GAMEVIL Inc worth?
The market values GAMEVIL Inc at about 71.6B KRW (market capitalisation, as of Nov 7, 2026). Per share that is 10,860 KRW; our models calculate a fair value of 25,446 KRW per share.
What do the bullish and bearish scenarios say about 063080?
Our models span a range for GAMEVIL Inc: cautious scenario 19,318 KRW, base 25,446 KRW, optimistic 26,116 KRW per share (as of Nov 7, 2026, price 10,860 KRW). The range comes from different growth and margin assumptions, not from analyst opinions.
How solid is the balance sheet of GAMEVIL Inc (063080)?
Balance-sheet figures for GAMEVIL Inc (as of Nov 7, 2026): debt of 0.20 per unit of equity. They feed the Quality Score of 47/100, which measures business quality independently of the share price.
How far is 063080 from its 52-week high?
GAMEVIL Inc trades at 10,860 KRW, about 55% below its 52-week high of 24,200 KRW and 2% above the low of 10,640 KRW (as of Nov 9, 2026). Distance from the high says nothing about value: that is what the fair value of 25,446 KRW is for.
Which stocks are comparable to GAMEVIL Inc?
From the same area (Technology) we also value Gabia Inc, KINX, Inc, Wemade Co, AfreecaTV Co, among others. Each of them has its own fair-value calculation on this site using the same models, so the comparison is like for like.
Is GAMEVIL Inc stock attractive at the current price?
The data as of Nov 7, 2026: price 10,860 KRW, calculated fair value 25,446 KRW (+134%), Quality Score 47/100, from 8 models. Whether that fits your horizon and risk tolerance is your call. We provide the calculation, not investment advice.
How is the fair value of 063080 calculated?
We run GAMEVIL Inc through 8 models from 6 families: DCF Models, Earnings-Based, Multiples, Asset-Based, Economic Profit, Growth Earnings. Every model gets the same audited fundamentals; the fair value of 25,446 KRW builds on their evidence-weighted average, with the spread shown as a cautious and an optimistic scenario.
Is it still worth investing in stocks now?
The global stock market currently sits 13.7% above its aggregate fair value. GAMEVIL Inc currently trades 57% below its own fair value, and the market average says nothing about that. An expensive market is no reason to stay out and no reason to buy everything at once: keep a broad savings plan running, buy single stocks only with money you can do without, and hold part of your money liquid while the market is high. The full picture including sectors is on is it worth investing now.
What is the share price of GAMEVIL Inc (063080)?
The closing price on Nov 9, 2026 was 10,860 KRW. Our model-based fair value is 25,446 KRW, about +134% upside (undervalued). We carry closing prices from our data provider, not a live tick.
What should I pay attention to with GAMEVIL Inc right now?
The large discount to fair value meets weak quality (47/100). That raises the risk this is a value trap rather than a bargain. The price is below even our cautious bear case (19,318 KRW). The market is more pessimistic than our downside scenario.

Key figures of GAMEVIL Inc

How large is the market capitalisation of GAMEVIL Inc (063080)?
The market capitalisation of GAMEVIL Inc is 71.6B KRW (≈ $53.5M). The stock-market value of the whole company: share price times number of shares. It is what the market asks for the entire business today.
What is the P/S ratio of GAMEVIL Inc (063080)?
The price-to-sales ratio of GAMEVIL Inc is 0.62 (last twelve months). Price to sales: market value relative to yearly revenue. Useful when profit is thin or distorted.
What is the net margin of GAMEVIL Inc (063080)?
The net margin of GAMEVIL Inc is −21.9% (last twelve months). How much of every unit of revenue ends up as profit. 10% means 10 cents of profit per dollar of sales.
What is the return on equity of GAMEVIL Inc (063080)?
The return on equity (ROE) of GAMEVIL Inc is −1,665% (last twelve months). Profit relative to shareholders' equity, how efficiently the company works with its owners' money.
What is the EBIT return on assets of GAMEVIL Inc (063080)?
On an EBIT basis the return on assets of GAMEVIL Inc is −1.8% (avg 5y). Operating profit (EBIT) relative to everything the company owns, as a multi-year average. It describes the business model rather than one good or bad year.
What is the operating margin of GAMEVIL Inc (063080)?
The operating margin of GAMEVIL Inc is −0.5% (last twelve months). Profit from the core business (before interest and taxes) relative to revenue.
How fast is revenue growing at GAMEVIL Inc (063080)?
Revenue at GAMEVIL Inc is growing −29.9% versus a year earlier (3y avg −5.1%). How much revenue grew versus a year earlier (YoY). The 3-year average next to it puts the single year in context.
How fast are earnings growing at GAMEVIL Inc (063080)?
Earnings per share at GAMEVIL Inc are growing +255% versus a year earlier. How much earnings per share grew versus a year earlier.
How much free cash flow does GAMEVIL Inc (063080) generate?
The free cash flow of GAMEVIL Inc is −26.0B KRW (fiscal year 2025). The cash truly left after running and investing in the business, this is what pays dividends and buybacks.
How much net debt does GAMEVIL Inc (063080) carry?
The net debt of GAMEVIL Inc is 189B KRW (fiscal year 2025). Debt minus cash on hand. The note shows how many years of free cash flow could in theory pay it off.
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