EN DE
Check 35,000+ stocks against 26 valuation models and 37 quality factors
Data-driven stock valuation

GAMEVIL Inc (063080) fair value: what the stock is really worth

As of Sep 23, 2026: fair value of GAMEVIL Inc KRW 24,429, price KRW 11,890, upside +105.5%, quality 44 out of 100. Calculated from audited financials with 26 valuation models and 37 quality factors, updated daily.

  1. Fair value above price? Yes
  2. Good quality? No
  3. Add to watchlist

Technology · KR · ISIN KR7063080006

GI Thin data Sep 24, 2026

GAMEVIL Inc

063080 · KQ

Cheap, value-trap riskThe stock looks deeply undervalued, but low quality raises value-trap risk.

✓Fair value 24,429 KRW · Strongly undervalued (+105%)
!Quality 44/100
!Weak Growth (revenue 5y −5.8 %/yr)
!Loss over the last twelve months · -21.9% net margin (TTM) · fiscal year 2025 11.0%
!Low debt · negative free cash flow
!Trails peers (1/7)
!Narrow moat 16/100
!Evidence only low, so the estimate is less certain

What runs behind every stock

69 individual criteria per stock, every one traceable See the method →

Price vs Fair Value

237,500 KRW 10,640 KRW Fair Value 24,429 KRW May 2021 Sep 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Sep 24, 2026.

How to read this chart

60‑month range 10,640 KRW – 237,500 KRW · fair‑value band 19,318 KRW – 27,458 KRW · the 11,890 KRW price screens below the 24,429 KRW fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Sep 24, 2026.

Follow GAMEVIL in your weekly email

Every Wednesday you see whether GAMEVIL is on track or worth a review, plus price against fair value. Free, up to 3 stocks.

We send you a confirmation link. Unsubscribe with one click.

Which stocks are undervalued right now? Check free Discover now →

Company profile

Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services.

Show more

Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL Inc. Com2uS Holdings Corporation was founded in 2000 and is headquartered in Seoul, South Korea.

Stock analysis

GAMEVIL Inc (063080) currently trades at 11,890 KRW, while our model-based Fair Value estimate is 24,429 KRW, implying the stock looks roughly 51.3% undervalued today.

Show more

Valuation

Bull case: the Multiples group reads highest at a median of 28,235 KRW per share, and 8 of the 8 models we run sit above the 11,890 KRW price.

Bear case: the Earnings-Based group reads lowest at 19,228 KRW, and 0 of the 8 models stay below the price. Evidence for this calculation is low.

Scenario range: 19,318 KRW (bear) to 27,458 KRW (bull), the price of 11,890 KRW sits below it. Bear and bull are the same models on cautious and optimistic assumptions, a range, not a price target.

Quality & growth

The Quality Score stands at 44/100 (below-average quality), in the Technology sector.

Weak Growth: Revenue is shrinking: the last year, the last three and the last five years are all negative.

GAMEVIL Inc reported revenue of 99.2B KRW in FY2025 versus 142B KRW in FY2021, a compound −8.5%/yr. Reported net income was 11.0B KRW in FY2025, compounding −22.0%/yr from FY2021.

Key figures

Market cap 78.4B KRW (≈ $57.6M) · P/S ratio 0.61 · Net margin 11.0% · Return on equity −1,665% · Return on assets (EBIT) −1.8% · Operating margin −0.5% · Revenue (TTM) 119B KRW · Revenue growth (YoY) −29.9%.

Competitive moat

Our AI-assisted moat analysis scores the competitive advantage at 38 out of 100 (low confidence).

What moves the price

The share trades about 51% below its 52-week high and 12% above its 52-week low, currently below its 200-day average.

For context, the median of 10 Technology peers we cover trades at 48% fair-value upside, at 105%, 063080 screens cheaper than that median.

Fair Value models

Bear 19,318 KRW Fair Value 24,429 KRW Bull 27,458 KRW
Model ⓘEach model values the company its own way (discounted cash flow, earnings, assets, dividends). The fair value above is their evidence-weighted blend, not the output of a single model. Bear ⓘBear = the cautious scenario: the same model computed with conservative anchors (lower growth, margins and valuation multiples). Together with Bull it frames a plausible valuation range, not a price target.BaseBull ⓘBull = the optimistic scenario: the same model computed with favourable anchors (higher growth, margins and valuation multiples). Together with Bear it frames a plausible valuation range, not a price target. Evidence ⓘEvidence = how well-backed THIS model's estimate is for this stock (0–100): how complete and reliable its input data are, and how well the model fits the company. The final Fair Value is an evidence-weighted blend, so better-evidenced models count more. Green ≥70, amber 50–69, grey below 50.
Highest evidence
Owner Earnings 17,861 KRW 23,303 KRW 32,545 KRW 77
Residual Income 25,957 KRW 24,829 KRW 19,875 KRW 71
Graham-Dodd 11,294 KRW 19,228 KRW 23,462 KRW 67
All 8 models by family
DCF Models
Owner Earnings 17,861 KRW 23,303 KRW 32,545 KRW 77
Earnings-Based
Graham-Dodd 11,294 KRW 19,228 KRW 23,462 KRW 67
Multiples
P/E Multiple 27,404 KRW 36,539 KRW 45,674 KRW 63
P/S Multiple 21,176 KRW 28,235 KRW 35,293 KRW 58
P/B Multiple 21,176 KRW 28,235 KRW 35,293 KRW 55
Asset-Based
NCAV (Graham) 19,230 KRW 25,768 KRW 38,459 KRW 54
Economic Profit
Residual Income 25,957 KRW 24,829 KRW 19,875 KRW 71
Growth Earnings
Growth-Adj P/E 19,318 KRW 27,597 KRW 35,876 KRW 67

Open the full fair value analysis →

Notify me when 063080 reaches fair value

Put 063080 on your watchlist. We get in touch as soon as price and fair value meet or the trend turns.

Set up alert →

Quality Score breakdown

Overall quality 44/100

Of which business quality 41 · Market factors (momentum, volatility) 18

Profitability 29
Margins and returns on capital today
Quality Growth 40
Are margins and returns improving?
Cashflow 0
Earnings quality: real cash, not paper profit
Fin. Strength 35
Balance sheet, leverage, solvency risk
Investment 100
Disciplined investing over empire-building
Low Volatility 39
Calm price path (market factor)
Momentum 13
Price trend over the last 3–12 months (market factor)
52W Momentum 5
Distance to the 52-week high (market factor)
Net Issuance 81
Share count: buybacks or dilution?

Open the full quality analysis →

Revenue & earnings trend

Growth Quality ⓘGrowth is valuable only when reinvestment earns attractive returns (Aswath Damodaran): sustainable growth depends on return on capital, reinvestment and efficiency. Basis: total company revenue over the periods shown on the cards (3Y/5Y/all years), not per share, so a merger can show up as a growth jump; per-share earnings growth is in the value-creation card. 14/100
Revenue is shrinking: the last year, the last three and the last five years are all negative.
Revenue growth 1 year
−33.5%
Revenue growth 3 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
−5.1%
Revenue growth 5 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
−5.8%
Start year 2020 (pandemic). Over 10 years: −4.2% a year
Revenue growth 14 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
+6.2%
What shareholders gained per year (last 5 years), in KRW ⓘWhat the business itself delivers per year: earnings growth per share plus the dividend yield. This is what you get IF the market keeps valuing the stock the same way: it contains no assumption about the market changing its mind. Computed per share, so buybacks count and a merger does not pass as growth. For a company that pays no dividend it is pure earnings growth per share. Period: earnings growth per share as CAGR over the last 5 reported fiscal years (annual statements), plus the current dividend yield. The start value is the median of the three years around the start, so a single crisis year (a pandemic or a write-down) does not distort the rate. Measured in KRW: this currency has depreciated against the euro and dollar over the long run, so part of the nominal rate is currency erosion that never reaches a EUR/USD investor.
−12.0%
Earnings growth per share plus dividend.
Earnings per share, growth per year−12.0%
Dividend (yield on the price)0.0%
Pace: 5 vs 10 years ⓘTwo data points, not a trend model: earnings growth per share over the last 5 fiscal years against the last 10. Labelled "steady" when both rates are within 3 percentage points of each other, otherwise picking up or flattening. Shown only when ten years of history exist.−12% vs −10%, steady
Profit margin 2020 to 2025 ⓘOperating margin then vs now, from reported annual statements. A falling margin after a boom year is the classic peak-earnings signal: the growth rate then leans on an inflated base.18% → −7%
Start year 2020 (pandemic)

Watch 063080, get fair value alerts →

Compare GAMEVIL Inc with another stock

Price, fair value, quality and upside side by side.

Free, no sign-up

Peer GroupⓘHow this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.Software & IT Services · 39 stocks

Beats the industry median on 1/7 measures
Overall it trails its industry peers.
Valuation
Quality Score 44 · Bottom 25%
Fair Value upside +106% · Above median
Profitability
Return on assets 0% · Below median
Net margin (TTM) −22% · Bottom 25%
Operating margin (TTM) −1% · Bottom 25%
Growth and dividend
Revenue growth −30% · Bottom 25%
Balance sheet
Debt / equity 0.20× · Highest 25%

Strength profile in five axes (Snowflake)

VALUEFUTUREPASTHEALTHDIVIDEND
This stock
VALUEFUTUREPASTHEALTHDIVIDEND
Sector peers
VALUE (fair-value potential)100 · sector 47
FUTURE (revenue growth)0 · sector 3
PAST (return on equity)0 · sector 100
HEALTH (low debt)90 · sector 99
DIVIDEND (yield)0 · sector 26

Context: sector, industry, market

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

None of the checked exposures detected

Similar stocks

10 more Software & IT Services stocks, each showing price versus our Fair Value estimate.

Stock Price Fair Value vs Fair Value
KINX, Inc 093320 133,000 KRW 146,300 KRW +10%
Wemade Co 112040 15,190 KRW 32,519 KRW +114%
Gabia Inc 079940 41,350 KRW 33,925 KRW −18%
Hancom Inc 030520 17,230 KRW 38,995 KRW +126%
Webzen Inc 069080 11,310 KRW 8,568 KRW −24%
NEOWIZ 095660 17,930 KRW 46,407 KRW +159%
GalaxiaMoneytree Co 094480 5,560 KRW 2,939 KRW −47%
DAEA TI Co 045390 3,170 KRW 2,021 KRW −36%
UBcare. Co 032620 3,070 KRW 4,546 KRW +48%
Hyundai Ezwel Co 090850 4,935 KRW 16,200 KRW +228%

Explore undervalued stocks

More undervalued Technology stocks →

All undervalued stocks TechnologyFinancial ServicesHealthcareConsumer CyclicalConsumer DefensiveCommunication ServicesIndustrialsEnergyBasic MaterialsReal EstateUtilities Deeply Undervalued StocksUndervalued High-Quality StocksUndervalued Blue-Chip StocksUndervalued Small-Cap StocksUndervalued Dividend Stocks

Try a ready-made strategy

Pick a strategy and jump into the live analysis with that exact screen applied.

🥇 Backtested Best 🏆 Big Names ⭐ Top Rated 💎 Quality on Sale 🚀 Profitable Growth 🧊 Quality Compounders 💵 Dividend Stars 📈 Strong Momentum 📉 Fallen Angels ⚖️ Deeply Undervalued 🔍 Small-Cap Gems 🏰 Moat at a Fair Price 💼 Insider Buying 🎩 Buffett-Style Quality 📚 Peter Lynch GARP 🧮 Greenblatt Magic Formula 🛡️ Graham Defensive

Discover tools

For bloggers & editors: embed code + live data

For bloggers, editors and developers: paste this into your site or blog (a “Custom HTML” block in WordPress), it shows the current fair value and links back here. Free, plain HTML, and welcome. Full data streams (CSV/JSON) at /developers.

Cite: Fair Value Calculator (2026). "GAMEVIL Inc Fair Value". https://www.fairvalue-calculator.com/stock/063080

Frequently asked questions

Is GAMEVIL Inc (063080) overvalued or undervalued?
As of Sep 24, 2026, our model estimates a fair value of 24,429 KRW versus a price of 11,890 KRW, about +105% upside (undervalued).
What is the fair value of 063080?
Our model-based fair value for GAMEVIL Inc is 24,429 KRW (as of Sep 24, 2026), built from audited fundamentals. The current price: 11,890 KRW.
What is the quality score of 063080?
GAMEVIL Inc has a Quality Score of 44/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the price target for GAMEVIL Inc (063080)?
Our model-based price target is the fair value of 24,429 KRW (as of Sep 24, 2026) from 8 valuation models. Cautious scenario 19,318 KRW, optimistic scenario 27,458 KRW. It is a calculation from audited fundamentals, not an analyst target.
What is the GAMEVIL Inc stock forecast for 2026?
Our models put fair value at 24,429 KRW, about +105% upside versus a price of 11,890 KRW (undervalued). Cautious scenario 19,318 KRW, optimistic scenario 27,458 KRW. The calculation is refreshed regularly with new filings.
What is the revenue of GAMEVIL Inc (063080)?
GAMEVIL Inc reported trailing-twelve-month revenue of about 119B KRW (latest available figure, as of Sep 24, 2026).
What is the intrinsic value of GAMEVIL Inc (063080)?
Intrinsic value and fair value mean the same thing: what the business is worth on its numbers, independent of the share price. For GAMEVIL Inc it is 24,429 KRW per share (as of Sep 24, 2026), against a price of 11,890 KRW. It is the blended result of 8 valuation models (cash flow, earnings, asset, dividend).
Is GAMEVIL Inc stock overvalued or undervalued in 2026?
As of Sep 24, 2026, 063080 trades below its calculated fair value: price 11,890 KRW, fair value 24,429 KRW, a gap of about +105% (undervalued). The calculation is refreshed with each new quarterly report, so the verdict can change during the year.
Is fair value the same as the market price of 063080?
No. The price is what the market pays today (11,890 KRW); the fair value is what the company's own numbers justify (24,429 KRW). For GAMEVIL Inc the two are 12,539 KRW per share apart. That gap is exactly why we show both numbers side by side.
How much is GAMEVIL Inc worth?
The market values GAMEVIL Inc at about 78.4B KRW (market capitalisation, as of Sep 24, 2026). Per share that is 11,890 KRW; our models calculate a fair value of 24,429 KRW per share.
What do the bullish and bearish scenarios say about 063080?
Our models span a range for GAMEVIL Inc: cautious scenario 19,318 KRW, base 24,429 KRW, optimistic 27,458 KRW per share (as of Sep 24, 2026, price 11,890 KRW). The range comes from different growth and margin assumptions, not from analyst opinions.
How solid is the balance sheet of GAMEVIL Inc (063080)?
Balance-sheet figures for GAMEVIL Inc (as of Sep 24, 2026): debt of 0.20 per unit of equity. They feed the Quality Score of 44/100, which measures business quality independently of the share price.
How far is 063080 from its 52-week high?
GAMEVIL Inc trades at 11,890 KRW, about 51% below its 52-week high of 24,200 KRW and 12% above the low of 10,640 KRW (as of Sep 23, 2026). Distance from the high says nothing about value: that is what the fair value of 24,429 KRW is for.
Which stocks are comparable to GAMEVIL Inc?
From the same area (Technology) we also value KINX, Inc, Wemade Co, Gabia Inc, Hancom Inc, among others. Each of them has its own fair-value calculation on this site using the same models, so the comparison is like for like.
Is GAMEVIL Inc stock attractive at the current price?
The data as of Sep 24, 2026: price 11,890 KRW, calculated fair value 24,429 KRW (+105%), Quality Score 44/100, from 8 models. Whether that fits your horizon and risk tolerance is your call. We provide the calculation, not investment advice.
How is the fair value of 063080 calculated?
We run GAMEVIL Inc through 8 models from four families: discounted cash flow, earnings models, asset and balance-sheet models, and dividend models. Every model gets the same audited fundamentals; the result is the weighted average of 24,429 KRW, with the spread shown as a cautious and an optimistic scenario.
Is it still worth investing in stocks now?
The global stock market currently sits 13.0 % above its aggregate fair value. GAMEVIL Inc currently trades 105 % below its own fair value, and the market average says nothing about that. An expensive market is no reason to stay out and no reason to buy everything at once: keep a broad savings plan running, buy single stocks only with money you can do without, and hold part of your money liquid while the market is high. The full picture including sectors is on is it worth investing now.
What is the share price of GAMEVIL Inc (063080)?
The closing price on Sep 23, 2026 was 11,890 KRW. Our model-based fair value is 24,429 KRW, about +105% upside (undervalued). We carry closing prices from our data provider, not a live tick.
What should I pay attention to with GAMEVIL Inc right now?
The large discount to fair value meets weak quality (44/100). That raises the risk this is a value trap rather than a bargain. The price is below even our cautious bear case (19,318 KRW). The market is more pessimistic than our downside scenario. The large gap to fair value rests on thin data (low evidence): fewer applicable models and a shorter history. Read it with extra caution.

Key figures of GAMEVIL Inc

How large is the market capitalisation of GAMEVIL Inc (063080)?
The market capitalisation of GAMEVIL Inc is 78.4B KRW (≈ $57.6M). The stock-market value of the whole company: share price times number of shares. It is what the market asks for the entire business today.
What is the P/S ratio of GAMEVIL Inc (063080)?
The price-to-sales ratio of GAMEVIL Inc is 0.61 (last twelve months). Price to sales: market value relative to yearly revenue. Useful when profit is thin or distorted.
What is the net margin of GAMEVIL Inc (063080)?
The net margin of GAMEVIL Inc is 11.0% (fiscal year 2025). How much of every unit of revenue ends up as profit. 10% means 10 cents of profit per dollar of sales.
What is the return on equity of GAMEVIL Inc (063080)?
The return on equity (ROE) of GAMEVIL Inc is −1,665% (last twelve months). Profit relative to shareholders' equity, how efficiently the company works with its owners' money.
What is the EBIT return on assets of GAMEVIL Inc (063080)?
On an EBIT basis the return on assets of GAMEVIL Inc is −1.8% (avg 5y). Operating profit (EBIT) relative to everything the company owns, as a multi-year average. It describes the business model rather than one good or bad year.
What is the operating margin of GAMEVIL Inc (063080)?
The operating margin of GAMEVIL Inc is −0.5% (last twelve months). Profit from the core business (before interest and taxes) relative to revenue.
How fast is revenue growing at GAMEVIL Inc (063080)?
Revenue at GAMEVIL Inc is growing −29.9% versus a year earlier (3y avg −5.1%). How much revenue grew versus a year earlier (YoY). The 3-year average next to it puts the single year in context.
How fast are earnings growing at GAMEVIL Inc (063080)?
Earnings per share at GAMEVIL Inc are growing +255% versus a year earlier. How much earnings per share grew versus a year earlier.
How much free cash flow does GAMEVIL Inc (063080) generate?
The free cash flow of GAMEVIL Inc is −26.0B KRW (fiscal year 2025). The cash truly left after running and investing in the business, this is what pays dividends and buybacks.
How much net debt does GAMEVIL Inc (063080) carry?
The net debt of GAMEVIL Inc is 189B KRW (fiscal year 2025). Debt minus cash on hand. The note shows how many years of free cash flow could in theory pay it off.
Free · no account needed

Watch GAMEVIL Inc in the live analysis

One click puts GAMEVIL Inc on your watchlist: fair value and trend at a glance, plus comparison, the diversification check and the 35,000+ stock screener. You can also try 14 days of Pro there, no card.

Watch for free →

Zero risk: nothing is ever charged. Your watchlist is yours, with or without an account.