Linekong Interactive Group (8267) Fair Value & Analysis
Communication Services · HK · Market cap HK$76.1M
Fair value as of: Aug 6, 2026
From 1 valuation models · updated today
Share price −8.2% over the past month.
Below-average quality, and screening another 89% overvalued on our models.
What matters now
- The price sits above even our optimistic bull case (HK$0.0200). The favourable scenario is already priced in.
- Weak quality (30/100) and above fair value at the same time, the margin of safety is missing on both counts.
- The large gap to fair value rests on thin data (low evidence): fewer applicable models and a shorter history. Read it with extra caution.
- A fairly wide model range (HK$0.0100 to HK$0.0200) leaves room in how you read the outcome.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 6, 2026.
How to read this chart
60‑month range HK$0.1310 – HK$1.02 · fair‑value band HK$0.0100 – HK$0.0200 · the HK$0.1900 price screens above the HK$0.0200 fair value. Dashed = 300-day average. As of Aug 6, 2026.
Analysis
Linekong Interactive Group (8267) currently trades at HK$0.1900, while our model-based Fair Value estimate is HK$0.0200, implying the stock looks roughly 89.5% overvalued today. We read business quality at 30/100 (below-average quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).
Over the trailing twelve months, Linekong Interactive Group generated revenue of HK$41.4M at a net margin of -24.9%. Revenue declined 85.3% year over year. It earns a return on equity of -5.5%. The balance sheet holds a net cash position of HK$62.6M. Fundamentals as of Aug 6, 2026
Our scenario range runs from HK$0.0100 (bear case) to HK$0.0200 (bull case); at HK$0.1900, the current price sits above that range. The share trades about 79% below its 52-week high, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -89%, 8267 screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 1 models by family
Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Aug 6, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 41 · Market factors (momentum, volatility) 17
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Linekong Interactive Group Co., Ltd., an investment holding company, develops and publishes online games in the People's Republic of China, South Korea, and internationally. It operates through two segments: Game Business and Film Business.
Full company description
Linekong Interactive Group Co., Ltd., an investment holding company, develops and publishes online games in the People's Republic of China, South Korea, and internationally. It operates through two segments: Game Business and Film Business. The company publishes its self-developed games and licensed games through its game distribution channels, as well as third-party game distribution channels, third party payment collection channels, and prepaid game card distributors. It also licenses self-developed online drama rights to third-party publishers; and produces online drama rights for specific customers. In addition, the company provides digital content promotion services for online drama platforms; and technology consulting services. Further, it is involved in film and television drama series, and short film production and distribution. The company was formerly known as Linekong Interactive Co., Ltd. and changed its name to Linekong Interactive Group Co., Ltd. in June 2015. Linekong Interactive Group Co., Ltd. was incorporated in 2007 and is headquartered in Beijing, the People's Republic of China.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Linekong Interactive Group reported revenue of HK$41.4M in FY2025 versus HK$85.9M in FY2021, a compound −16.7%/yr. Reported net income was −HK$10.3M in FY2025.
8267 screens 89% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 153 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 6, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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