Konami Holdings Corp (KNM) Fair Value & Analysis
Communication Services · GB · Market cap £2.6T · ISIN JP3300200007
Strengths
Risks
Fair value as of: Aug 27, 2026
From 26 valuation models · updated today
Fair value updated Aug 27, 2026, revised from £0.8400 to £71.97 (+8,467.9%) since Aug 16, 2026. Share price +8.9% over the past month.
A solid business, but trading 205% above our fair value.
What runs behind every stock
69 individual criteria per stock, every one traceable See the method →
What matters now
- A high-quality business (quality 74/100), yet the market already pays well above fair value. Quality at a full price, with little margin of safety.
- The price sits above even our optimistic bull case (£93.33). The favourable scenario is already priced in.
- A fairly wide model range (£48.88 to £93.33) leaves room in how you read the outcome.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 27, 2026.
How to read this chart
60‑month range £0.5091 – £255.53 · fair‑value band £48.88 – £93.33 · the £219.40 price screens above the £71.97 fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). 1 fiscal year is left out: there the valuation rested on only a fraction of the usual models. Dashed = 300-day average. As of Aug 27, 2026.
Analysis
Konami Holdings Corp (KNM) currently trades at £219.40, while our model-based Fair Value estimate is £71.97, implying the stock looks roughly 67.2% overvalued today. The Quality Score stands at 74/100 (solid quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: high).
Over the trailing twelve months, Konami Holdings Corp generated revenue of £494B at a net margin of 20.3%. Revenue grew 27.0% year over year. It earns a return on equity of 19.1%. The balance sheet holds a net cash position of £288B. Fundamentals as of Aug 27, 2026
Our scenario range runs from £48.88 (bear case) to £93.33 (bull case); at £219.40, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. For context, the median of 10 Communication Services peers we cover trades at -25% fair-value upside, at -67%, KNM screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 26 models by family
Widest divergence: Growth Earnings (£13,641) versus Dividend Discount (£2,779). Highest evidence: Growth DCF (80).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Aug 27, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 73 · Market factors (momentum, volatility) 58
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
All values are scores from 0 to 100 (100 = best against fixed, research-based bands), not percentages. The three market factors (momentum, 52-week proximity, low volatility) are displayed but carry zero weight in the headline number: market sentiment is not a business property.
About the company
Konami Group Corporation, together with its subsidiaries, primarily engages in the digital entertainment, amusement, gaming and systems, and sports businesses in Japan, Asia/Oceania countries, the United States, and Europe.
Full company description
Konami Group Corporation, together with its subsidiaries, primarily engages in the digital entertainment, amusement, gaming and systems, and sports businesses in Japan, Asia/Oceania countries, the United States, and Europe. The company's Digital Entertainment segment engages in the production, manufacture, and sale of digital content and related products, including mobile games, card games, and computer and video games. The Amusement segment engages in the design, production, and sale of amusement machines; and offers online game services. The company's Gaming & Systems segment produces, manufactures, distributes, and services gaming machines and casino management systems. The Sports segment operates sports clubs and sports classes, including swimming, gymnastics, dance, soccer, tennis, and golf, as well as produces and sells sports-related goods. The company was formerly known as Konami Holdings Corporation and changed its name to Konami Group Corporation in July 2022. Konami Group Corporation was founded in 1969 and is headquartered in Tokyo, Japan.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2022 – FY2026 · reported fiscal years
Konami Holdings Corp reported revenue of ¥494B in FY2026 versus ¥300B in FY2022, a compound +13.3%/yr. Reported net income was ¥100B in FY2026, compounding +16.2%/yr from FY2022.
of which total revenue +6.9 pp · buybacks/dilution +0.2 pp
Absolute contributions in percentage points per year; they sum to the EPS growth rate. Start and end points are 3-year averages (details on hover).
KNM screens 67% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 156 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 27, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$192.50 | HK$262.75 | +36% |
| Electronic Arts Inc EA | $209.70 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $233.45 | $60.20 | -74% |
| Roblox Corporation RBLX | $37.56 | $21.20 | -44% |
| Zhejiang Century Huatong Group 002602 | ¥13.90 | ¥14.68 | +6% |
| KRAFTON, Inc 259960 | 234,500 KRW | 356,218 KRW | +52% |
| Giant Network Group 002558 | ¥28.57 | ¥15.50 | -46% |
| International Games System Co 3293 | 762.00 TWD | 568.16 TWD | -25% |
| CD Projekt S.A CDR | 234.00 PLN | 64.48 PLN | -72% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.21 | ¥22.29 | +16% |
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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