Square Enix Holdings Co. Ltd (SQNXF) Fair Value & Analysis
Communication Services · US · Market cap $5.8B · ISIN JP3164630000
What is Square Enix Holdings Co. Ltd really worth?
A solid business, currently priced close to our fair value of $17.36.
As of Aug 28, 2026, the fair value of Square Enix Holdings Co. Ltd is $17.36 per share against a price of $18.25, so the fair value sits 5% below the price. A model estimate blended from multiple valuation models, recalculated regularly.
Strengths
Risks
For context
Fair value as of: Aug 28, 2026
From 23 valuation models · updated 9 days ago
Share price +18.1% over the past month.
What runs behind every stock
69 individual criteria per stock, every one traceable See the method →
What matters now
- The price sits close to our fair value, market and models broadly agree here, little valuation tension.
- The price sits in the upper half of our model range, so the margin of safety is thin.
- The data supports the verdict: every model runs on fully documented inputs.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 28, 2026.
How to read this chart
60‑month range $6.23 – $25.21 · fair‑value band $13.35 – $21.12 · the $18.25 price screens above the $17.36 fair value. Dashed = 300-day average. As of Aug 28, 2026.
Analysis
Square Enix Holdings Co. Ltd (SQNXF) currently trades at $18.25, while our model-based Fair Value estimate is $17.36, implying the stock looks roughly 5.1% fairly valued today. The Quality Score stands at 73/100 (solid quality), in the Communication Services sector. Bull case: the DCF Models group reads highest at a median of $24.99 per share, and 13 of the 23 models we run sit above the $18.25 price. Bear case: the Asset-Based group reads lowest at $6.23, and 10 of the 23 models stay below the price. Evidence for this calculation is high.
Over the trailing twelve months, Square Enix Holdings Co. Ltd generated revenue of ¥298B at a net margin of 10.0%. Revenue grew 8.2% year over year. It earns a return on equity of 8.7%. The balance sheet holds a net cash position of ¥278B. Fundamentals as of Aug 28, 2026
Our scenario range runs from $13.35 (bear case) to $21.12 (bull case); at $18.25, the current price sits within that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 28% below its 52-week high and 30% above its 52-week low, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at −46% fair-value upside, at −5%, SQNXF screens cheaper than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted, family-balanced blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small. Every input is real reported data, nothing guessed.
All 23 models by family
Widest divergence: DCF Models ($24.99) versus Asset-Based ($6.23). Highest evidence: FCF DCF (82).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Aug 28, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 73 · Market factors (momentum, volatility) 58
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
All values are scores from 0 to 100 (100 = best against fixed, research-based bands), not percentages. The three market factors (momentum, 52-week proximity, low volatility) are displayed but carry zero weight in the headline number: market sentiment is not a business property.
About the company
Square Enix Holdings Co., Ltd. operates in the content and service businesses in Japan and internationally. It operates through Digital Entertainment Business, Amusement Business, Publishing Business, and Rights Property Business. The company plans, develops, sells, and manages digital entertainment content primarily in the form of computer games.
Full company description
Square Enix Holdings Co., Ltd. operates in the content and service businesses in Japan and internationally. It operates through Digital Entertainment Business, Amusement Business, Publishing Business, and Rights Property Business. The company plans, develops, sells, and manages digital entertainment content primarily in the form of computer games. It is also involved in the operation of amusement facilities; and planning, development, manufacture, sale, and rental of arcade game machines and related products for amusement facilities. In addition, the company publishes and licenses comic books, magazines, game-related books, periodicals, etc. Further, it plans, produces, develops, and licenses secondary works; and offers content under the SQUARE ENIX PRODUCTS brand; and stuffed toys and utility goods under the SQEX TOYS brand. The company was incorporated in 1975 and is headquartered in Tokyo, Japan.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2022 – FY2026 · reported fiscal years
Square Enix Holdings Co. Ltd reported revenue of ¥300B in FY2026 versus ¥365B in FY2022, a compound −4.8%/yr. Reported net income was ¥29.8B in FY2026, compounding −12.6%/yr from FY2022.
of which total revenue +4.9 % · buybacks/dilution +0.0 %
Annual growth per factor. These are factors, not summands: multiplied they give the EPS growth rate, added they do not quite. Start and end points are 3-year averages (details on hover).
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Earlier news
External third-party headlines (Yahoo Finance, Reuters and others), not an editorial selection.
- 3D Investment Announces Results of Survey of Square Enix Holdings Shareholders and Market Participants, and Discloses Abstention from Voting
- SQUARE ENIX Unveils New Titles and Trailers in Latest Nintendo Direct
- Assessing Square Enix (TSE:9684) Valuation After a Strong Year and Recent Share Price Pause
Peer Group
Electronic Gaming & Multimedia · 151 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Strength profile in five axes (Snowflake)
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 28, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| Konami Group KNM | £221.05 | £71.97 | −67% |
| NetEase, Inc 9999 | HK$188.80 | HK$263.39 | +40% |
| Electronic Arts Inc EA | $209.70 | $76.57 | −63% |
| Take-Two Interactive Software, Inc TTWO | $233.00 | $60.20 | −74% |
| Roblox Corporation RBLX | $41.29 | $21.20 | −49% |
| Zhejiang Century Huatong Group 002602 | ¥13.90 | ¥14.68 | +6% |
| KRAFTON, Inc 259960 | 234,500 KRW | 356,218 KRW | +52% |
| Giant Network Group 002558 | ¥28.57 | ¥15.50 | −46% |
| International Games System Co 3293 | 762.00 TWD | 568.16 TWD | −25% |
| CD Projekt S.A CDR | 234.40 PLN | 64.48 PLN | −72% |
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