X-Legend Entertainment Co (4994) Fair Value & Analysis
Communication Services · TW · Market cap 6.2B TWD
Fair value as of: Jul 23, 2026
From 26 valuation models · updated 18 days ago
Share price −4.5% over the past month.
A solid business, but screening 51% overvalued on our models.
What matters now
- A high-quality business (quality 70/100), yet the market already pays well above fair value. Quality at a full price, with little margin of safety.
- The price sits above even our optimistic bull case (53.77 TWD). The favourable scenario is already priced in.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 23, 2026.
How to read this chart
60‑month range 0.0008 TWD – 125.79 TWD · fair‑value band 32.26 TWD – 53.77 TWD · the 86.90 TWD price screens above the 43.01 TWD fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Jul 23, 2026.
Analysis
X-Legend Entertainment Co (4994) currently trades at 86.90 TWD, while our model-based Fair Value estimate is 43.01 TWD, implying the stock looks roughly 50.5% overvalued today. The Quality Score stands at 70/100 (solid quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: high).
Over the trailing twelve months, X-Legend Entertainment Co generated revenue of 1.2B TWD at a net margin of 8.6%. Revenue grew 3.8% year over year. It earns a return on equity of 8.9%. The balance sheet holds a net cash position of 907M TWD. Fundamentals as of Jul 23, 2026
Our scenario range runs from 32.26 TWD (bear case) to 53.77 TWD (bull case); at 86.90 TWD, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 18% below its 52-week high and 14% above its 52-week low, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -51%, 4994 screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 26 models by family
Widest divergence: Dividend Discount (72.61 TWD) versus Asset-Based (10.32 TWD). Highest evidence: Residual Income (76).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 23, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 70 · Market factors (momentum, volatility) 49
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
X-Legend Entertainment Co., Ltd., together with its subsidiaries, designs, develops, publishes, markets, and sales gaming software. The company publishes games in approximately 14 language versions in Taiwan, Hong Kong, Japan, China, North America, Korea, Germany, France, Malaysia, Thailand, Indonesia, Portugal, Spain, Italy, and Russia.
Full company description
X-Legend Entertainment Co., Ltd., together with its subsidiaries, designs, develops, publishes, markets, and sales gaming software. The company publishes games in approximately 14 language versions in Taiwan, Hong Kong, Japan, China, North America, Korea, Germany, France, Malaysia, Thailand, Indonesia, Portugal, Spain, Italy, and Russia. It also offers data and software services, as well as engages in the international trading activities. In addition, the company engages in intellectual property related businesses. X-Legend Entertainment Co., Ltd. was incorporated in 2002 and is based in Taipei, Taiwan.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
X-Legend Entertainment Co reported revenue of 1.2B TWD in FY2025 versus 2.9B TWD in FY2021, a compound −20.0%/yr. Reported net income was 130M TWD in FY2025, compounding −1.3%/yr from FY2021.
of which total revenue +0.8 pp · buybacks/dilution +4.2 pp
Absolute contributions in percentage points per year; they sum to the EPS growth rate. Start and end points are 3-year averages (details on hover).
4994 screens 51% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 23, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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Frequently asked questions
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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