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Esports Entertainment Group Inc (GMBL) fair value: what the stock is really worth

We calculate from audited financials what Esports Entertainment Group Inc is really worth. The fair value tells you whether the price is too high or too low, the quality score (0 to 100) how solid the business behind it is. 26 models, 37 quality factors, updated daily.

Valuation from Jul 29, 2026. With the latest figures (losses, negative cash flow), a fair value can no longer be calculated.
  1. Fair value above price? Yes
  2. Good quality? No
  3. Add to watchlist

Consumer Cyclical · US · ISIN US29667K3068

EE Esports Entertainment Group Inc logo Thin data Jul 29, 2026

Esports Entertainment Group Inc

GMBL · US

Low PriorityFair Value upside is limited and quality is weak.

·Fair value $0.1255 · Fairly valued (+5%)
!Quality 37/100
!Weak Growth (revenue 5y +95.8 %/yr)
!Loss-making · -29.5% net margin (FY2025)
!Negative equity (buybacks among others) · negative free cash flow
!Trails peers (2/8)
!Narrow moat 8/100
!Evidence only low, so the estimate is less certain
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What runs behind every stock

69 individual criteria per stock, every one traceable See the method →

Price vs Fair Value

$444,110 $0.0700 Fair Value $0.1255 Jun 2021 Sep 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 29, 2026.

How to read this chart

60‑month range $0.0700 – $444,110 · fair‑value band $0.0666 – $0.1867 · the $0.1200 price screens below the $0.1255 fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Jul 29, 2026.

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Company profile

Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. It operates through two segments, EEG iGaming and EEG Games. The EEG iGaming segment operates iDefix, a casino platform.

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Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. It operates through two segments, EEG iGaming and EEG Games. The EEG iGaming segment operates iDefix, a casino platform. The EEG Games segment operates ggCircuit, a local area network center management software and services for managing mission critical functions, such as game licensing and payments; and creates esports content for distribution to the betting industry. The company was formerly known as VGambling, Inc. and changed its name to Esports Entertainment Group, Inc. in May 2017. Esports Entertainment Group, Inc. is based in St. Julian's, Malta.

Stock analysis

Esports Entertainment Group Inc (GMBL) currently trades at $0.1200, while our model-based Fair Value estimate is $0.1255, implying the stock looks roughly 4.4% fairly valued today.

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Valuation

How firm this estimate is: it rests on 3 models at a data quality of 95/100, which puts the evidence level at low.

Scenario range: $0.0666 (bear) to $0.1867 (bull), the price of $0.1200 sits inside it. Bear and bull are the same models on cautious and optimistic assumptions, a range, not a price target.

Quality & growth

The Quality Score stands at 37/100 (below-average quality), in the Consumer Cyclical sector.

Weak Growth: Revenue growth is inconsistent: the periods point in different directions, so there is no trend to rely on.

Esports Entertainment Group Inc reported revenue of $6.4M in FY2025 versus $16.8M in FY2021, a compound −21.4%/yr. Reported net income was −$1.9M in FY2025.

Key figures

Market cap $158K · P/E ratio 0.0 · EPS (TTM) $1,767 · Net margin −29.5% · Return on equity −19,166% · Return on assets (EBIT) −129% · Operating margin −105% · Revenue (TTM) $9.8M.

Competitive moat

Our AI-assisted moat analysis scores the competitive advantage at 32 out of 100 (low confidence).

What moves the price

The share trades about 76% below its 52-week high and 71% above its 52-week low, currently below its 200-day average.

For context, the median of 10 Consumer Cyclical peers we cover trades at 24% fair-value upside, at 5%, GMBL screens richer than that median.

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Quality Score breakdown

Overall quality 37/100

Of which business quality 37 · Market factors (momentum, volatility) 26

Profitability 50
Margins and returns on capital today
Quality Growth 80
Are margins and returns improving?
Cashflow 6
Earnings quality: real cash, not paper profit
Fin. Strength 15
Balance sheet, leverage, solvency risk
Investment 100
Disciplined investing over empire-building
Low Volatility 32
Calm price path (market factor)
Momentum 33
Price trend over the last 3–12 months (market factor)
52W Momentum 6
Distance to the 52-week high (market factor)
Net Issuance 0
Share count: buybacks or dilution?

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Revenue & earnings trend

Growth Quality ⓘGrowth is valuable only when reinvestment earns attractive returns (Aswath Damodaran): sustainable growth depends on return on capital, reinvestment and efficiency. Basis: total company revenue over the periods shown on the cards (3Y/5Y/all years), not per share, so a merger can show up as a growth jump; per-share earnings growth is in the value-creation card. 24/100
Revenue growth is inconsistent: the periods point in different directions, so there is no trend to rely on.
Revenue growth 1 year
−21.0%
Revenue growth 3 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
−52.1%
Revenue growth 5 years ⓘMeasures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump. Per-share growth (which does include buybacks) is in the value-creation card.
+95.8%
Start year 2020 (pandemic)
Profit margin (trend) ⓘOperating margin then vs now, from reported annual statements. A falling margin after a boom year is the classic peak-earnings signal: the growth rate then leans on an inflated base.
−1,821.0% (2020) → −42.6% (2025)
What shareholders gained per year ⓘWe only publish this rate when it is defensible. Reason: fiscal 2025 is a loss year, no rate is defined from a loss
not computed

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Compare Esports Entertainment Group Inc with another stock

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Peer GroupⓘHow this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.Gambling · 57 stocks

Beats the industry median on 2/8 measures
Overall it trails its industry peers.
Valuation
Quality Score 37 · Bottom 25%
Fair Value upside +5% · Below median
Profitability
Return on equity (TTM) Negative equity ⓘThe company's equity is below zero, for example after large share buybacks. A ratio to negative equity has no meaning, so we show no number here and do not rank it against the peer group.
Return on assets −59% · Bottom 25%
Net margin (TTM) −29% · Bottom 25%
Operating margin (TTM) −105% · Bottom 25%
Growth and dividend
Revenue growth −59% · Bottom 25%
Balance sheet
Debt / equity Negative equity ⓘThe company's equity is below zero, for example after large share buybacks. A ratio to negative equity has no meaning, so we show no number here and do not rank it against the peer group.

Valuation Multiplesvs Gambling median · lower = cheaper

P/E (TTM) 0.0× · Cheapest 25%
P/B Negative equity ⓘThe company's equity is below zero, for example after large share buybacks. A ratio to negative equity has no meaning, so we show no number here and do not rank it against the peer group.
P/S (TTM) 0.02× · Cheapest 25%

Strength profile in five axes (Snowflake)

VALUEFUTUREPASTHEALTHDIVIDEND
This stock
VALUEFUTUREPASTHEALTHDIVIDEND
Sector peers
VALUE (fair-value potential)39 · sector 53
FUTURE (revenue growth)0 · sector 10
PAST (return on equity)0 · sector 34
HEALTH (low debt)0 · sector 86
DIVIDEND (yield)0 · sector 67

PAST 0: with negative equity (buybacks among others) return on equity is not meaningfully computable.

Context: sector, industry, market

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

Gambling

Similar stocks

10 more Gambling stocks, each showing price versus our Fair Value estimate.

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Evolution AB EVO kr 838.80 kr 2,162 +158%
The Lottery Corporation TLC A$4.90 A$3.04 −38%
Rush Street Interactive, Inc RSI $21.22 $13.10 −38%
Super Group SGHC $12.35 $13.59 +10%
Light & Wonder, Inc LNWO $78.62 $97.27 +24%
Lottomatica Group LTMC €27.83 €30.61 +10%
Churchill Downs Incorporated CHDN $79.49 $105.45 +33%
FDJ United FDJ €22.34 €24.57 +10%
Brightstar Lottery PLC BRSL $10.42 $17.61 +69%

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Cite: Fair Value Calculator (2026). "Esports Entertainment Group Inc Fair Value". https://www.fairvalue-calculator.com/stock/GMBL

Frequently asked questions

Is Esports Entertainment Group Inc (GMBL) overvalued or undervalued?
As of Jul 29, 2026, our model estimates a fair value of $0.1255 versus a price of $0.1200, about +5% upside (fairly valued).
What is the fair value of GMBL?
Our model-based fair value for Esports Entertainment Group Inc is $0.1255 (as of Jul 29, 2026), built from audited fundamentals. The current price: $0.1200.
What is the quality score of GMBL?
Esports Entertainment Group Inc has a Quality Score of 37/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the price target for Esports Entertainment Group Inc (GMBL)?
Our model-based price target is the fair value of $0.1255 (as of Jul 29, 2026) from 3 valuation models. Cautious scenario $0.0666, optimistic scenario $0.1867. It is a calculation from audited fundamentals, not an analyst target.
What is the Esports Entertainment Group Inc stock forecast for 2026?
Our models put fair value at $0.1255, about +5% upside versus a price of $0.1200 (fairly valued). Cautious scenario $0.0666, optimistic scenario $0.1867. The calculation is refreshed regularly with new filings.
What is the revenue of Esports Entertainment Group Inc (GMBL)?
Esports Entertainment Group Inc reported trailing-twelve-month revenue of about $9.8M (latest available figure, as of Jul 29, 2026).
What is the intrinsic value of Esports Entertainment Group Inc (GMBL)?
Intrinsic value and fair value mean the same thing: what the business is worth on its numbers, independent of the share price. For Esports Entertainment Group Inc it is $0.1255 per share (as of Jul 29, 2026), against a price of $0.1200. It is the blended result of 3 valuation models (cash flow, earnings, asset, dividend).
Is Esports Entertainment Group Inc stock overvalued or undervalued in 2026?
As of Jul 29, 2026, GMBL trades below its calculated fair value: price $0.1200, fair value $0.1255, a gap of about +5% (fairly valued). The calculation is refreshed with each new quarterly report, so the verdict can change during the year.
Is fair value the same as the market price of GMBL?
No. The price is what the market pays today ($0.1200); the fair value is what the company's own numbers justify ($0.1255). For Esports Entertainment Group Inc the two are $0.0055 per share apart. That gap is exactly why we show both numbers side by side.
How much is Esports Entertainment Group Inc worth?
The market values Esports Entertainment Group Inc at about $158K (market capitalisation, as of Jul 29, 2026). Per share that is $0.1200; our models calculate a fair value of $0.1255 per share.
What do the bullish and bearish scenarios say about GMBL?
Our models span a range for Esports Entertainment Group Inc: cautious scenario $0.0666, base $0.1255, optimistic $0.1867 per share (as of Jul 29, 2026, price $0.1200). The range comes from different growth and margin assumptions, not from analyst opinions.
What is the P/E ratio of GMBL?
Esports Entertainment Group Inc trades at a price-to-earnings ratio of 0.0 (as of Jul 29, 2026). A P/E on its own says little: it compares the price with ONE year of profit, while our fair value of $0.1255 is built from several models across several years. Other multiples: P/S 0.0.
How solid is the balance sheet of Esports Entertainment Group Inc (GMBL)?
Balance-sheet figures for Esports Entertainment Group Inc (as of Jul 29, 2026): negative equity, so no return on equity and no debt-to-equity ratio. They feed the Quality Score of 37/100, which measures business quality independently of the share price.
How far is GMBL from its 52-week high?
Esports Entertainment Group Inc trades at $0.1200, about 76% below its 52-week high of $0.5100 and 71% above the low of $0.0700 (as of Sep 24, 2026). Distance from the high says nothing about value: that is what the fair value of $0.1255 is for.
Which stocks are comparable to Esports Entertainment Group Inc?
From the same area (Consumer Cyclical) we also value Flutter Entertainment plc, Evolution AB, The Lottery Corporation, Rush Street Interactive, Inc, among others. Each of them has its own fair-value calculation on this site using the same models, so the comparison is like for like.
Is Esports Entertainment Group Inc stock attractive at the current price?
The data as of Jul 29, 2026: price $0.1200, calculated fair value $0.1255 (+5%), Quality Score 37/100, from 3 models. Whether that fits your horizon and risk tolerance is your call. We provide the calculation, not investment advice.
How is the fair value of GMBL calculated?
We run Esports Entertainment Group Inc through 3 models from four families: discounted cash flow, earnings models, asset and balance-sheet models, and dividend models. Every model gets the same audited fundamentals; the result is the weighted average of $0.1255, with the spread shown as a cautious and an optimistic scenario.
Is it still worth investing in stocks now?
The global stock market currently sits 14.0 % above its aggregate fair value. Esports Entertainment Group Inc currently trades 5 % below its own fair value, and the market average says nothing about that. An expensive market is no reason to stay out and no reason to buy everything at once: keep a broad savings plan running, buy single stocks only with money you can do without, and hold part of your money liquid while the market is high. The full picture including sectors is on is it worth investing now.
What is the share price of Esports Entertainment Group Inc (GMBL)?
The closing price on Sep 24, 2026 was $0.1200. Our model-based fair value is $0.1255, about +5% upside (fairly valued). We carry closing prices from our data provider, not a live tick.
What should I pay attention to with Esports Entertainment Group Inc right now?
The model range is unusually wide ($0.0666 to $0.1867). The outcome hinges heavily on assumptions, so read the point estimate with caution. The price sits close to our fair value, market and models broadly agree here, little valuation tension. Evidence is limited here (fewer models, shorter history), so the fair value is a rougher estimate than usual.

Key figures of Esports Entertainment Group Inc

How large is the market capitalisation of Esports Entertainment Group Inc (GMBL)?
The market capitalisation of Esports Entertainment Group Inc is $158K. The stock-market value of the whole company: share price times number of shares. It is what the market asks for the entire business today.
What are the earnings per share of Esports Entertainment Group Inc (GMBL)?
Earnings per share at Esports Entertainment Group Inc are $1,767 (price ÷ EPS = P/E 0.0). Earnings per share over the last twelve months: total profit spread across every single share.
What is the net margin of Esports Entertainment Group Inc (GMBL)?
The net margin of Esports Entertainment Group Inc is −29.5% (fiscal year 2025). How much of every unit of revenue ends up as profit. 10% means 10 cents of profit per dollar of sales.
What is the return on equity of Esports Entertainment Group Inc (GMBL)?
The return on equity (ROE) of Esports Entertainment Group Inc is −19,166% (last twelve months). Profit relative to shareholders' equity, how efficiently the company works with its owners' money.
What is the EBIT return on assets of Esports Entertainment Group Inc (GMBL)?
On an EBIT basis the return on assets of Esports Entertainment Group Inc is −129% (avg 5y). Operating profit (EBIT) relative to everything the company owns, as a multi-year average. It describes the business model rather than one good or bad year.
What is the operating margin of Esports Entertainment Group Inc (GMBL)?
The operating margin of Esports Entertainment Group Inc is −105% (last twelve months). Profit from the core business (before interest and taxes) relative to revenue.
How fast is revenue growing at Esports Entertainment Group Inc (GMBL)?
Revenue at Esports Entertainment Group Inc is growing −58.7% versus a year earlier (3y avg −52.1%). How much revenue grew versus a year earlier (YoY). The 3-year average next to it puts the single year in context.
How fast are earnings growing at Esports Entertainment Group Inc (GMBL)?
Earnings per share at Esports Entertainment Group Inc are growing +107% versus a year earlier. How much earnings per share grew versus a year earlier.
How much free cash flow does Esports Entertainment Group Inc (GMBL) generate?
The free cash flow of Esports Entertainment Group Inc is −$6.6M (fiscal year 2024). The cash truly left after running and investing in the business, this is what pays dividends and buybacks.
How much net debt does Esports Entertainment Group Inc (GMBL) carry?
The net debt of Esports Entertainment Group Inc is $1.4M (fiscal year 2025). Debt minus cash on hand. The note shows how many years of free cash flow could in theory pay it off.
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