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Esports Entertainment Group (GMBL) Fair Value & Analysis

Consumer Cyclical · US · Market cap $158K

EE Esports Entertainment Group logo Esports Entertainment Group GMBL · US
Price$0.0890
Fair Value$0.1275
Upside+43.3%
Quality37/100
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Mixed Growth
Negative equity (buybacks among others) · negative free cash flow
Mixed vs. peers (4/8)
Narrow moat 8/100
Evidence: Low Range $0.0666 – $0.1867 Share as image

Fair value as of: Jul 29, 2026

From 3 valuation models · updated 12 days ago

Share price −11.0% over the past month.

Below-average quality, screening 43% undervalued on our models.

What matters now

  • The large discount to fair value meets weak quality (37/100). That raises the risk this is a value trap rather than a bargain.
  • The model range is unusually wide ($0.0666 to $0.1867). The outcome hinges heavily on assumptions, so read the point estimate with caution.
  • The large gap to fair value rests on thin data (low evidence): fewer applicable models and a shorter history. Read it with extra caution.
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Price vs Fair Value (5 years)

$531,175 $0.0630 Fair Value $0.1275 Apr 2021 Aug 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 29, 2026.

How to read this chart

60‑month range $0.0630 – $531,175 · fair‑value band $0.0666 – $0.1867 · the $0.0890 price screens below the $0.1275 fair value. Dashed = 300-day average. As of Jul 29, 2026.

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Analysis

Esports Entertainment Group (GMBL) currently trades at $0.0890, while our model-based Fair Value estimate is $0.1275, implying the stock looks roughly 43.3% undervalued today. The Quality Score stands at 37/100 (below-average quality), in the Consumer Cyclical sector. Bull case: trading below our estimate, it may offer upside if the fundamentals hold. Bear case: a low price can be a value trap when quality is weak or the data is thin (evidence: low), always confirm before acting.

Trailing-twelve-month revenue stands at $9.8M. Revenue declined 58.7% year over year. Net debt stands at $1.4M. The stock trades on a trailing P/E of 0.0. Fundamentals as of Jul 29, 2026

Our scenario range runs from $0.0666 (bear case) to $0.1867 (bull case); at $0.0890, the current price sits within that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. For context, the median of 10 Consumer Cyclical peers we cover trades at -11% fair-value upside, at 43%, GMBL screens cheaper than that median.

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Key figures & financial health

Revenue (TTM) $9.8M
Revenue growth (YoY) -58.7%
Net margin -261%
Return on equity -19,166%
Free cash flow −$6.6M FY2024
P/E ratio 0.0
More key figures
Operating margin -105%
EPS (TTM) $1,767
EPS growth (YoY) +10,686%
Net debt $1.4M FY2025

Figures from reported company fundamentals · as of Jul 29, 2026. TTM = trailing twelve months.

Quality Score breakdown

Overall quality 37/100

Of which business quality 37 · Market factors (momentum, volatility) 9

Profitability 50
Margins and returns on capital today
Quality Growth 80
Are margins and returns improving?
Cashflow 6
Earnings quality: real cash, not paper profit
Fin. Strength 15
Balance sheet, leverage, solvency risk
Investment 100
Disciplined investing over empire-building
Low Volatility 32
Calm price path (market factor)
Momentum 0
Price trend over the last 3–12 months (market factor)
52W Momentum 0
Distance to the 52-week high (market factor)
Net Issuance 0
Buybacks instead of dilution

Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.

About the company

Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. It operates through two segments, EEG iGaming and EEG Games. The EEG iGaming segment operates iDefix, a casino platform.

Full company description

Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. It operates through two segments, EEG iGaming and EEG Games. The EEG iGaming segment operates iDefix, a casino platform. The EEG Games segment operates ggCircuit, a local area network center management software and services for managing mission critical functions, such as game licensing and payments; and creates esports content for distribution to the betting industry. The company was formerly known as VGambling, Inc. and changed its name to Esports Entertainment Group, Inc. in May 2017. Esports Entertainment Group, Inc. is based in St. Julian's, Malta.

Company description, as reported by the company or data provider.

Revenue & earnings trend

FY2021 – FY2025 · reported fiscal years

Esports Entertainment Group reported revenue of $6.4M in FY2025 versus $16.8M in FY2021, a compound −21.4%/yr. Reported net income was −$1.9M in FY2025.

Growth Quality 24/100
Revenue is growing, but margins or cash flow do not fully confirm the trend.
Latest Revenue (FY 2025)
$6.4M
Latest YoY
−21.0%
Avg. growth/yr (3Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
−52.1%
Avg. growth/yr (5Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+95.8%
Revenue −21.4%/yr
FY21 $16.8M
FY22 $58.4M
FY23 $23.0M
FY24 $8.1M
FY25 $6.4M
Net income
FY21 −$26.4M
FY22 −$102M
FY23 −$32.3M
FY24 −$26.9M
FY25 −$1.9M

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Cite: Fair Value Calculator (2026). "Esports Entertainment Group Fair Value". https://www.fairvalue-calculator.com/stock/GMBL

Peer Group

Gambling · 54 stocks

How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.

Quality Score 37 · Bottom 25%
Fair Value upside +43% · Top 25%
Return on assets -59% · Bottom 25%
Operating margin (TTM) -105% · Bottom 25%
Revenue growth -59% · Bottom 25%

Valuation Multiples vs Gambling median · lower = cheaper

P/E (TTM) 0.0× · Cheaper than 75% of peers
P/S (TTM) 0.02× · Cheaper than 75% of peers

Snowflake

Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.

VALUE 91 · sector 30
FUTURE 0 · sector 9
PAST 0 · sector 26
HEALTH 100 · sector 89
DIVIDEND 0 · sector 66

PAST 0: with negative equity (buybacks among others) return on equity is not meaningfully computable.

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

Gambling

ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.

Similar stocks

10 more Gambling stocks, each showing price versus our Fair Value estimate (as of Jul 29, 2026).

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Flutter Entertainment plc FLUT $110.66 $88.33 -20%
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The Lottery Corporation TLC A$5.62 A$2.99 -47%
Super Group SGHC $14.73 $9.39 -36%
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Light & Wonder, Inc LNWO $78.94 $70.17 -11%
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Tabcorp Holdings TAH A$0.8750 A$0.3700 -58%

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Frequently asked questions

Is Esports Entertainment Group (GMBL) overvalued or undervalued?
As of Jul 29, 2026, our model estimates a fair value of $0.1275 versus a price of $0.0890, about +43% (undervalued).
What is the fair value of GMBL?
Our model-based fair value for Esports Entertainment Group is $0.1275 (as of Jul 29, 2026), built from audited fundamentals. The current price is $0.0890.
What is the quality score of GMBL?
Esports Entertainment Group has a Quality Score of 37/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the revenue of Esports Entertainment Group (GMBL)?
Esports Entertainment Group reported trailing-twelve-month revenue of about $9.8M (latest available figure, as of Jul 29, 2026).

How we calculate Fair Value

Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.

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