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Gaming Realms plc (GMR) Fair Value & Analysis

Communication Services · GB · Market cap 81.4M GBX

GR Gaming Realms plc GMR · LSE
Price£0.3060
Fair Value£0.4800
Upside+56.9%
Quality70/100
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Mixed Growth
Solidly profitable · 19.0% net margin
Low debt · generates free cash flow
Ranks above peers (8/13)
Wide moat 76/100
Evidence: High Range £0.3600 – £0.6000 Share as image

Fair value as of: Aug 13, 2026

From 24 valuation models · updated yesterday

Share price +2.0% over the past month.

A solid business, screening 57% undervalued on our models.

What matters now

  • The rarer combination: high quality (70/100) AND below fair value. That earns a closer look rather than a quick verdict.
  • The price is below even our cautious bear case (£0.3600). The market is more pessimistic than our downside scenario.
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Price vs Fair Value (5 years)

£0.5700 £0.2208 Fair Value £0.4800 May 2021 Aug 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 13, 2026.

How to read this chart

60‑month range £0.2208 – £0.5700 · fair‑value band £0.3600 – £0.6000 · the £0.3060 price screens below the £0.4800 fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Aug 13, 2026.

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Analysis

Gaming Realms plc (GMR) currently trades at £0.3060, while our model-based Fair Value estimate is £0.4800, implying the stock looks roughly 56.9% undervalued today. The Quality Score stands at 70/100 (solid quality), in the Communication Services sector. Bull case: trading below our estimate, it may offer upside if the fundamentals hold. Bear case: a low price can be a value trap when quality is weak or the data is thin (evidence: high), always confirm before acting.

Over the trailing twelve months, Gaming Realms plc generated revenue of £31.4M at a net margin of 19.0%. Revenue grew 3.4% year over year. It earns a return on equity of 16.2%. The balance sheet holds a net cash position of £17.0M. Fundamentals as of Aug 13, 2026

Our scenario range runs from £0.3600 (bear case) to £0.6000 (bull case); at £0.3060, the current price sits below that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. For context, the median of 10 Communication Services peers we cover trades at -25% fair-value upside, at 57%, GMR screens cheaper than that median.

Fair Value models

Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.

Model Bear Bear = the cautious scenario: the same model computed with conservative anchors (lower growth, margins and valuation multiples). Together with Bull it frames a plausible valuation range, not a price target.BaseBull Bull = the optimistic scenario: the same model computed with favourable anchors (higher growth, margins and valuation multiples). Together with Bear it frames a plausible valuation range, not a price target. Evidence
Highest evidence
Growth DCF £0.6700 £1.05 £1.65 80
Rev-Margin DCF £0.3800 £0.5200 £0.8300 74
ROIC Compounder £0.2300 £0.3000 £0.3400 72
All 24 models by family
DCF Models
FCF DCF £0.7100 £0.9800 £1.75 38
Owner Earnings £0.5000 £0.9300 £1.67 31
5Y Revenue Exit £0.3600 £0.4600 £0.6800 39
5Y EBITDA Exit £0.5700 £0.9000 £1.54 41
5Y P/E Exit £0.5200 £0.9700 £1.56 38
10Y Revenue Exit £0.4900 £0.7500 £0.8400 36
10Y EBITDA Exit £0.6200 £1.14 £1.99 37
10Y P/E Exit £0.5900 £1.05 £1.76 35
Earnings-Based
Graham-Dodd £0.1500 £1.04 £1.45 54
Lynch FV £0.5400 £0.7700 £0.9900 50
PEG = 1.0 £0.5400 £0.7700 £0.9900 46
EPV £0.2000 £0.2100 £0.2300 59
Multiples
P/E Multiple £0.3600 £0.4800 £0.6000 63
P/S Multiple £0.1000 £0.1400 £0.1700 58
P/B Multiple £0.2800 £0.3700 £0.4600 55
EV/EBIT £0.4600 £0.6000 £0.7300 53
EV/EBITDA £0.4900 £0.6400 £0.7800 54
EV/Revenue £0.1500 £0.1900 £0.2300 43
Asset-Based
NCAV (Graham) £0.0700 £0.1000 £0.1400 50
Growth DCF
Growth DCF £0.6700 £1.05 £1.65 80
Rev-Margin DCF £0.3800 £0.5200 £0.8300 74
Economic Profit
Residual Income £0.1300 £0.1500 £0.2900 61
ROIC Compounder £0.2300 £0.3000 £0.3400 72
Growth Earnings
Growth-Adj P/E £0.7100 £1.02 £1.32 68

Widest divergence: Growth Earnings (£1.02) versus Asset-Based (£0.1000). Highest evidence: Growth DCF (80).

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Key figures & financial health

Revenue (TTM) 31.4M GBX
Revenue growth (YoY) +3.4%
Net margin 19.0%
Return on equity 16.2%
Free cash flow 15.2M GBX FY2025
P/E ratio 15.3
More key figures
Operating margin 31.0%
EPS (TTM) £0.0200
EPS growth (YoY) -41.3%
Net cash 17.0M GBX FY2025

Figures from reported company fundamentals · as of Aug 13, 2026. TTM = trailing twelve months.

Quality Score breakdown

Overall quality 70/100

Of which business quality 72 · Market factors (momentum, volatility) 33

Profitability 69
Margins and returns on capital today
Quality Growth 31
Are margins and returns improving?
Cashflow 100
Earnings quality: real cash, not paper profit
Fin. Strength 99
Balance sheet, leverage, solvency risk
Investment 33
Disciplined investing over empire-building
Low Volatility 75
Calm price path (market factor)
Momentum 24
Price trend over the last 3–12 months (market factor)
52W Momentum 3
Distance to the 52-week high (market factor)
Net Issuance 70
Buybacks instead of dilution

Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.

About the company

Gaming Realms plc, together with its subsidiaries, develops, publishes, and licenses mobile gaming content in the United Kingdom, the United States, Isle of Man, Malta, Gibraltar, and internationally. It operates through two segments, Licensing and Social Publishing. The Licensing segment is involved in brand and content licensing to partners.

Full company description

Gaming Realms plc, together with its subsidiaries, develops, publishes, and licenses mobile gaming content in the United Kingdom, the United States, Isle of Man, Malta, Gibraltar, and internationally. It operates through two segments, Licensing and Social Publishing. The Licensing segment is involved in brand and content licensing to partners. Its Social Publishing segment provides freemium games. The company's games include Slingo, bingo, slots, and other casual games. It also engages in software development; and provision of marketing services. Gaming Realms plc is based in London, the United Kingdom.

Company description, as reported by the company or data provider.

Revenue & earnings trend

FY2021 – FY2025 · reported fiscal years

Gaming Realms plc reported revenue of £31.4M in FY2025 versus £14.7M in FY2021, a compound +20.9%/yr. Reported net income was £6.0M in FY2025, compounding +47.5%/yr from FY2021.

Growth Quality 92/100
Revenue is growing, but margins or cash flow do not fully confirm the trend.
Latest Revenue (FY 2025)
£31.4M
Latest YoY
+10.2%
Avg. growth/yr (3Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+18.9%
Avg. growth/yr (5Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+22.4%
Avg. growth/yr (21Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+29.0%
Revenue +20.9%/yr
FY21 £14.7M
FY22 £18.7M
FY23 £23.4M
FY24 £28.5M
FY25 £31.4M
Net income +47.5%/yr
FY21 £1.3M
FY22 £3.6M
FY23 £5.9M
FY24 £8.8M
FY25 £6.0M

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Cite: Fair Value Calculator (2026). "Gaming Realms plc Fair Value". https://www.fairvalue-calculator.com/stock/GMR

Peer Group

Electronic Gaming & Multimedia · 155 stocks

How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.

Quality Score 70 · Top 25%
Fair Value upside +51% · Above median
Return on equity (TTM) 16% · Top 25%
Return on assets 13% · Top 25%
Net margin (TTM) 19% · Above median
Operating margin (TTM) 31% · Top 25%
Revenue growth 3% · Above median
Debt / equity 0.07× · Higher than median

Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper

P/E (TTM) 15.3× · Cheaper than median
P/B 2.80× · Pricier than median
P/S (TTM) 3.51× · Pricier than 75% of peers
P/FCF 7.3× · Pricier than 75% of peers
EV/EBITDA 10.6× · Pricier than median

Snowflake

Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.

VALUE 100 · sector 21
FUTURE 17 · sector 7
PAST 65 · sector 9
HEALTH 96 · sector 99
DIVIDEND 0 · sector 42

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

None of the checked exposures detected

ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.

Similar stocks

10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 13, 2026).

Stock Price Fair Value vs Fair Value
NetEase, Inc 9999 HK$192.50 HK$262.75 +36%
Electronic Arts Inc EA $209.70 $76.57 -63%
Take-Two Interactive Software, Inc TTWO $243.00 $60.20 -75%
Roblox Corporation RBLX $36.22 $21.20 -41%
Zhejiang Century Huatong Group 002602 ¥14.29 ¥14.68 +3%
KRAFTON, Inc 259960 234,500 KRW 356,218 KRW +52%
Giant Network Group 002558 ¥28.57 ¥15.50 -46%
International Games System Co 3293 762.00 TWD 568.16 TWD -25%
37 Interactive Entertainment Network Technology Group 002555 ¥19.21 ¥22.29 +16%
Kingnet Network Co 002517 ¥17.36 ¥12.86 -26%

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Frequently asked questions

Is Gaming Realms plc (GMR) overvalued or undervalued?
As of Aug 13, 2026, our model estimates a fair value of £0.4800 versus a price of £0.3060, about +57% (undervalued).
What is the fair value of GMR?
Our model-based fair value for Gaming Realms plc is £0.4800 (as of Aug 13, 2026), built from audited fundamentals. The current price is £0.3060.
What is the quality score of GMR?
Gaming Realms plc has a Quality Score of 70/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the revenue of Gaming Realms plc (GMR)?
Gaming Realms plc reported trailing-twelve-month revenue of about £31.4M (latest available figure, as of Aug 13, 2026).
What is the net profit margin of GMR?
The net profit margin of Gaming Realms plc is about 19.0%, meaning it keeps roughly 19.0% of revenue as net income. Based on the latest reported figures.

How we calculate Fair Value

Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.

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