BANDAI NAMCO Holdings (NCBDY) Fair Value & Analysis
Consumer Cyclical · US · Market cap $14.3B
Fair value as of: Jul 19, 2026
From 24 valuation models · updated 22 days ago
Share price +37.8% over the past month.
A strong business, currently priced close to our fair value.
What matters now
- The price sits close to our fair value, market and models broadly agree here, little valuation tension.
- Our model range runs from $11.40 (bear) to $19.82 (bull), base $15.86. The closer the price sits to the lower half, the larger the margin of safety.
- Quality 75/100 (high quality) with high evidence: the data supports the verdict.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 19, 2026.
How to read this chart
60‑month range $8.07 – $18.37 · fair‑value band $11.40 – $19.82 · the $17.07 price screens above the $15.86 fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Jul 19, 2026.
Analysis
BANDAI NAMCO Holdings (NCBDY) currently trades at $17.07, while our model-based Fair Value estimate is $15.86, implying the stock looks roughly 7.1% fairly valued today. The Quality Score stands at 75/100 (high quality), in the Consumer Cyclical sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: high).
Over the trailing twelve months, BANDAI NAMCO Holdings generated revenue of $1.3T at a net margin of 10.4%. Revenue grew 21.0% year over year. It earns a return on equity of 17.0%. The balance sheet holds a net cash position of $423B. Fundamentals as of Jul 19, 2026
Our scenario range runs from $11.40 (bear case) to $19.82 (bull case); at $17.07, the current price sits within that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 9% below its 52-week high and 56% above its 52-week low, currently above its 200-day average. For context, the median of 10 Consumer Cyclical peers we cover trades at 2% fair-value upside, at -7%, NCBDY screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 24 models by family
Widest divergence: DCF Models ($16.32) versus Asset-Based ($2.80). Highest evidence: Growth DCF (80).
Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 19, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 74 · Market factors (momentum, volatility) 66
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. It operates in four segments: Digital Business, Toys and Hobby Business, Video and Music Business, and Amusement Business. The company offers toys, capsule toys, cards, confectionery and foods, apparel, sundries, plastic models, prizes, stationery, and other products.
Full company description
BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. It operates in four segments: Digital Business, Toys and Hobby Business, Video and Music Business, and Amusement Business. The company offers toys, capsule toys, cards, confectionery and foods, apparel, sundries, plastic models, prizes, stationery, and other products. It also provides planning, development, manufacturing, and sales of plastic models, toys for the mature fan base, character lottery products, and special amusement prizes; planning, development, production, and sales of character, fancy, schoolchildren's, creative, premium stationery, and other sundries; planning, development, and manufacturing of pachinko and pachislot machines, electronic-related equipment; and planning, design, and website production, event planning, and administration. In addition, the company offers procurement of amusement prizes and character lottery products for convenience stores; planning, distribution, and sales of entertainment content, such as network content and home video games, PC content; and development, manufacturing, and sales of visual substrates; planning and operation of other new businesses. Further, it provides the planning and production of animation products; copyrights and rights business; production and agency operations in sports entertainment; planning, production, and sales of indoor-use recreation products; and procurement, sales, importing, and exporting of toys. Additionally, the company involved in the distribution, customs brokerage, product inspection, product manufacturing support, truck freight, industrial waste collection and transportation, logistics management, warehouse operations, and vehicle maintenance activities. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was incorporated in 2005 and is headquartered in Minato, Japan.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2022 – FY2026 · reported fiscal years
BANDAI NAMCO Holdings reported revenue of $1.4T in FY2026 versus $889B in FY2022, a compound +12.6%/yr. Reported net income was $149B in FY2026, compounding +12.6%/yr from FY2022.
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Peer Group
Leisure · 192 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Leisure median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Leisure stocks, each showing price versus our Fair Value estimate (as of Jul 19, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| ANTA Sports Products Limited 2020 | HK$74.15 | HK$119.29 | +61% |
| Pop Mart International Group 9992 | HK$160.20 | HK$227.30 | +42% |
| Amer Sports, Inc AS | $36.44 | $16.16 | -56% |
| Hasbro, Inc HAS | $81.55 | $83.38 | +2% |
| Life Time Group LTH | $42.15 | $16.15 | -62% |
| Acushnet Holdings GOLF | $114.78 | $37.79 | -67% |
| Li Ning Company 2331 | HK$14.80 | HK$29.26 | +98% |
| Benefit Systems S.A BFT | 5,255 PLN | 3,714 PLN | -29% |
| Ninebot Limited 689009 | ¥37.82 | ¥39.17 | +4% |
| Asmodee Group ASMDEEB | kr 145.70 | kr 41.90 | -71% |
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Frequently asked questions
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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