Gamania Digital Entertainment Co (6180) Fair Value & Analysis
Communication Services · TW · Market cap 7.6B TWD
Fair value as of: Jul 23, 2026
From 4 valuation models · updated 18 days ago
Fair value updated Jul 23, 2026, revised from 30.03 TWD to 30.46 TWD (+1.4%) since Jul 12, 2026. Share price −11.1% over the past month.
Below-average quality, and screening another 27% overvalued on our models.
What matters now
- The price sits above even our optimistic bull case (33.84 TWD). The favourable scenario is already priced in.
- Solid but not exceptional quality (45/100) and above fair value, neither a clear bargain nor a standout compounder.
- Evidence is limited here (fewer models, shorter history), so the fair value is a rougher estimate than usual.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 23, 2026.
How to read this chart
60‑month range 38.05 TWD – 81.15 TWD · fair‑value band 27.09 TWD – 33.84 TWD · the 41.85 TWD price screens above the 30.46 TWD fair value. Dashed = 300-day average. As of Jul 23, 2026.
Analysis
Gamania Digital Entertainment Co (6180) currently trades at 41.85 TWD, while our model-based Fair Value estimate is 30.46 TWD, implying the stock looks roughly 27.2% overvalued today. The Quality Score stands at 45/100 (below-average quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).
Over the trailing twelve months, Gamania Digital Entertainment Co generated revenue of 8.6B TWD at a net margin of -4.1%. Revenue declined 10.1% year over year. It earns a return on equity of -6.4%. The balance sheet holds a net cash position of 3.0B TWD. Fundamentals as of Jul 23, 2026
Our scenario range runs from 27.09 TWD (bear case) to 33.84 TWD (bull case); at 41.85 TWD, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 40% below its 52-week high and 11% above its 52-week low, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -27%, 6180 screens richer than that median.
Fair Value models
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.
All 4 models by family
Widest divergence: Dividend Discount (60.35 TWD) versus Asset-Based (16.33 TWD). Highest evidence: Gordon GGM (70).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Jul 23, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 45 · Market factors (momentum, volatility) 37
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
About the company
Gamania Digital Entertainment Co., Ltd., together with its subsidiaries, operates as an integrated internet company in Taiwan, rest of Asia, and internationally. It operates through Game, Commerce, Payment, and Others segments.
Full company description
Gamania Digital Entertainment Co., Ltd., together with its subsidiaries, operates as an integrated internet company in Taiwan, rest of Asia, and internationally. It operates through Game, Commerce, Payment, and Others segments. The company offers MMO/mobile games publishing; and e-commerce, internet entertainment content, crowdfunding, and cloud/IDC/security services. It also provides magazine, newspaper, and periodical publishing; crowd funding; and digital media and general advertising; and customer services. In addition, the company is involved in online games software services; sale of related merchandise; investments; supply of electronic information services; and animation, broadcast, TV shows, and online media production. Gamania Digital Entertainment Co., Ltd. was founded in 1995 and is headquartered in Taipei City, Taiwan.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
Gamania Digital Entertainment Co reported revenue of 8.9B TWD in FY2025 versus 11.4B TWD in FY2021, a compound −6.0%/yr. Reported net income was −269M TWD in FY2025.
of which total revenue +2.7 pp · buybacks/dilution −1.4 pp
Absolute contributions in percentage points per year; they sum to the EPS growth rate. Start and end points are 3-year averages (details on hover).
6180 screens 27% overvalued. Compare with NetEase, Inc →
Peer Group
Electronic Gaming & Multimedia · 152 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Snowflake
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
VALUE 0: the price sits above our fair-value range.
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 23, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| NetEase, Inc 9999 | HK$202.60 | HK$192.74 | -5% |
| Electronic Arts Inc EA | $207.27 | $76.57 | -63% |
| Take-Two Interactive Software, Inc TTWO | $237.04 | $60.45 | -74% |
| Roblox Corporation RBLX | $57.07 | $21.20 | -63% |
| Zhejiang Century Huatong Group 002602 | ¥14.04 | ¥14.68 | +5% |
| KRAFTON, Inc 259960 | 240,500 KRW | 395,557 KRW | +64% |
| Kunlun Tech Co 300418 | ¥44.61 | ¥6.87 | -85% |
| Giant Network Group 002558 | ¥29.98 | ¥15.69 | -48% |
| International Games System Co 3293 | 704.00 TWD | 568.16 TWD | -19% |
| 37 Interactive Entertainment Network Technology Group 002555 | ¥19.02 | ¥22.29 | +17% |
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Frequently asked questions
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How we calculate Fair Value
Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.
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