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Gamania Digital Entertainment Co (6180) Fair Value & Analysis

Communication Services · TW · Market cap 7.6B TWD

GD Gamania Digital Entertainment Co 6180 · TWO
Price41.85 TWD
Fair Value30.46 TWD
Upside-27.2%
Quality45/100
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Weak Growth
Loss-making · -4.1% net margin
Low debt · negative free cash flow
2.21% dividend yield
Trails peers (4/11)
Narrow moat 17/100
Evidence: Low Range 27.09 TWD – 33.84 TWD Share as image

Fair value as of: Jul 23, 2026

From 4 valuation models · updated 18 days ago

Fair value updated Jul 23, 2026, revised from 30.03 TWD to 30.46 TWD (+1.4%) since Jul 12, 2026. Share price −11.1% over the past month.

Below-average quality, and screening another 27% overvalued on our models.

What matters now

  • The price sits above even our optimistic bull case (33.84 TWD). The favourable scenario is already priced in.
  • Solid but not exceptional quality (45/100) and above fair value, neither a clear bargain nor a standout compounder.
  • Evidence is limited here (fewer models, shorter history), so the fair value is a rougher estimate than usual.
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Price vs Fair Value (5 years)

81.15 TWD 38.05 TWD Fair Value 30.46 TWD Feb 2021 Aug 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Jul 23, 2026.

How to read this chart

60‑month range 38.05 TWD – 81.15 TWD · fair‑value band 27.09 TWD – 33.84 TWD · the 41.85 TWD price screens above the 30.46 TWD fair value. Dashed = 300-day average. As of Jul 23, 2026.

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Analysis

Gamania Digital Entertainment Co (6180) currently trades at 41.85 TWD, while our model-based Fair Value estimate is 30.46 TWD, implying the stock looks roughly 27.2% overvalued today. The Quality Score stands at 45/100 (below-average quality), in the Communication Services sector. Bear case: priced above our estimate, the market already discounts strong expectations. Bull case: above-average quality can justify a premium, the entry price still matters most (evidence: low).

Over the trailing twelve months, Gamania Digital Entertainment Co generated revenue of 8.6B TWD at a net margin of -4.1%. Revenue declined 10.1% year over year. It earns a return on equity of -6.4%. The balance sheet holds a net cash position of 3.0B TWD. Fundamentals as of Jul 23, 2026

Our scenario range runs from 27.09 TWD (bear case) to 33.84 TWD (bull case); at 41.85 TWD, the current price sits above that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 40% below its 52-week high and 11% above its 52-week low, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at -19% fair-value upside, at -27%, 6180 screens richer than that median.

Fair Value models

Each model estimates fair value its own way; the Fair Value above is the evidence-weighted blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small.

Model Bear Bear = the cautious scenario: the same model computed with conservative anchors (lower growth, margins and valuation multiples). Together with Bull it frames a plausible valuation range, not a price target.BaseBull Bull = the optimistic scenario: the same model computed with favourable anchors (higher growth, margins and valuation multiples). Together with Bear it frames a plausible valuation range, not a price target. Evidence
Highest evidence
Gordon GGM 52.71 TWD 60.35 TWD 69.43 TWD 70
DDM Multi-Stage 52.71 TWD 67.83 TWD 86.69 TWD 61
EV/EBITDA 21.53 TWD 24.90 TWD 28.27 TWD 54
All 4 models by family
Dividend Discount
Gordon GGM 52.71 TWD 60.35 TWD 69.43 TWD 70
DDM Multi-Stage 52.71 TWD 67.83 TWD 86.69 TWD 61
Multiples
EV/EBITDA 21.53 TWD 24.90 TWD 28.27 TWD 54
Asset-Based
NCAV (Graham) 12.19 TWD 16.33 TWD 24.37 TWD 50

Widest divergence: Dividend Discount (60.35 TWD) versus Asset-Based (16.33 TWD). Highest evidence: Gordon GGM (70).

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Key figures & financial health

Revenue (TTM) 8.6B TWD
Revenue growth (YoY) -10.1%
Net margin -4.1%
Return on equity -6.4%
Free cash flow −30.7M TWD FY2025
Operating margin 5.1%
More key figures
EPS (TTM) -1.53 TWD
Dividend yield 2.2%
EPS growth (YoY) -40.9%
Net cash 3.0B TWD FY2023

Figures from reported company fundamentals · as of Jul 23, 2026. TTM = trailing twelve months.

Quality Score breakdown

Overall quality 45/100

Of which business quality 45 · Market factors (momentum, volatility) 37

Profitability 27
Margins and returns on capital today
Quality Growth 0
Are margins and returns improving?
Cashflow 14
Earnings quality: real cash, not paper profit
Fin. Strength 71
Balance sheet, leverage, solvency risk
Investment 95
Disciplined investing over empire-building
Low Volatility 83
Calm price path (market factor)
Momentum 25
Price trend over the last 3–12 months (market factor)
52W Momentum 7
Distance to the 52-week high (market factor)
Net Issuance 85
Buybacks instead of dilution

Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.

About the company

Gamania Digital Entertainment Co., Ltd., together with its subsidiaries, operates as an integrated internet company in Taiwan, rest of Asia, and internationally. It operates through Game, Commerce, Payment, and Others segments.

Full company description

Gamania Digital Entertainment Co., Ltd., together with its subsidiaries, operates as an integrated internet company in Taiwan, rest of Asia, and internationally. It operates through Game, Commerce, Payment, and Others segments. The company offers MMO/mobile games publishing; and e-commerce, internet entertainment content, crowdfunding, and cloud/IDC/security services. It also provides magazine, newspaper, and periodical publishing; crowd funding; and digital media and general advertising; and customer services. In addition, the company is involved in online games software services; sale of related merchandise; investments; supply of electronic information services; and animation, broadcast, TV shows, and online media production. Gamania Digital Entertainment Co., Ltd. was founded in 1995 and is headquartered in Taipei City, Taiwan.

Company description, as reported by the company or data provider.

Revenue & earnings trend

FY2021 – FY2025 · reported fiscal years

Gamania Digital Entertainment Co reported revenue of 8.9B TWD in FY2025 versus 11.4B TWD in FY2021, a compound −6.0%/yr. Reported net income was −269M TWD in FY2025.

Growth Quality 0/100
Revenue growth is weak, negative or inconsistent.
Latest Revenue (FY 2025)
8.9B TWD
Latest YoY
−19.9%
Avg. growth/yr (3Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
−8.0%
Avg. growth/yr (5Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
−3.2%
Avg. growth/yr (16Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+3.4%
Revenue −6.0%/yr
FY21 11.4B TWD
FY22 11.4B TWD
FY23 9.8B TWD
FY24 11.1B TWD
FY25 8.9B TWD
Net income
FY21 1.1B TWD
FY22 1.3B TWD
FY23 575M TWD
FY24 2.1B TWD
FY25 −269M TWD
Character of growth · EPS growth decomposed (2013-2023) +31.8 % p.a.
Revenue per share +1.3 pp

of which total revenue +2.7 pp · buybacks/dilution −1.4 pp

EBIT margin +26.2 pp
Tax rate −0.1 pp
Residual (interest, one-offs) +4.5 pp

Absolute contributions in percentage points per year; they sum to the EPS growth rate. Start and end points are 3-year averages (details on hover).

6180 screens 27% overvalued. Compare with NetEase, Inc →

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Cite: Fair Value Calculator (2026). "Gamania Digital Entertainment Co Fair Value". https://www.fairvalue-calculator.com/stock/6180

Peer Group

Electronic Gaming & Multimedia · 152 stocks

How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.

Quality Score 45 · Bottom 25%
Fair Value upside −27% · Below median
Return on assets -4% · Bottom 25%
Net margin (TTM) -4% · Below median
Operating margin (TTM) 5% · Below median
Revenue growth -10% · Below median
Dividend yield (TTM) 2.2% · Above median

Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper

P/B 0.06× · Cheaper than 75% of peers
P/S (TTM) 0.03× · Cheaper than 75% of peers

Snowflake

Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.

VALUE 0 · sector 15
FUTURE 0 · sector 10
PAST 0 · sector 11
HEALTH 100 · sector 99
DIVIDEND 44 · sector 41

VALUE 0: the price sits above our fair-value range.

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

None of the checked exposures detected

ESG scores are not available for this stock yet. Values and ESG data are contextual and can differ between providers.

Similar stocks

10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Jul 23, 2026).

Stock Price Fair Value vs Fair Value
NetEase, Inc 9999 HK$202.60 HK$192.74 -5%
Electronic Arts Inc EA $207.27 $76.57 -63%
Take-Two Interactive Software, Inc TTWO $237.04 $60.45 -74%
Roblox Corporation RBLX $57.07 $21.20 -63%
Zhejiang Century Huatong Group 002602 ¥14.04 ¥14.68 +5%
KRAFTON, Inc 259960 240,500 KRW 395,557 KRW +64%
Kunlun Tech Co 300418 ¥44.61 ¥6.87 -85%
Giant Network Group 002558 ¥29.98 ¥15.69 -48%
International Games System Co 3293 704.00 TWD 568.16 TWD -19%
37 Interactive Entertainment Network Technology Group 002555 ¥19.02 ¥22.29 +17%

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Frequently asked questions

Is Gamania Digital Entertainment Co (6180) overvalued or undervalued?
As of Jul 23, 2026, our model estimates a fair value of 30.46 TWD versus a price of 41.85 TWD, about −27% (overvalued).
What is the fair value of 6180?
Our model-based fair value for Gamania Digital Entertainment Co is 30.46 TWD (as of Jul 23, 2026), built from audited fundamentals. The current price is 41.85 TWD.
What is the quality score of 6180?
Gamania Digital Entertainment Co has a Quality Score of 45/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the revenue of Gamania Digital Entertainment Co (6180)?
Gamania Digital Entertainment Co reported trailing-twelve-month revenue of about 8.6B TWD (latest available figure, as of Jul 23, 2026).
What is the net profit margin of 6180?
The net profit margin of Gamania Digital Entertainment Co is about -4.1%, meaning it is currently running at a net loss. Based on the latest reported figures.
Does Gamania Digital Entertainment Co pay a dividend?
Gamania Digital Entertainment Co currently shows a dividend yield of about 2.21% relative to its recent price (as of Jul 23, 2026).

How we calculate Fair Value

Each company is valued through a stack of independent intrinsic-value models (DCF variants, residual-income, multiples and more), blended into one family-balanced consensus and weighted by how much trustworthy data backs it. A separate quality layer scores the fundamentals. Every input is real reported data, nothing guessed.

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